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Emergence in Interactive Art: Springer Series on Cultural Computing

Autor Jennifer Seevinck
en Limba Engleză Hardback – 6 apr 2017
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.
Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherentaffinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.
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Specificații

ISBN-13: 9783319451992
ISBN-10: 3319451995
Pagini: 180
Ilustrații: XIV, 182 p. 50 illus., 40 illus. in color.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.49 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Springer Series on Cultural Computing

Locul publicării:Cham, Switzerland

Cuprins

Dedication.- Acknowledgements.- Foreword.- Table of Contents.- Introduction.- Emergence.- Interaction in Art and Computing.- Characterizing Artworks for Emergence.- Three Interactive Art Systems.- How the Work Works.- Emergence in Depth.- Insight for Emergent Interactions.- Index.

Textul de pe ultima copertă

This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.
Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.

Caracteristici

Broadens your understanding of the characteristics and debates surrounding emergence Illustrates the complete process of analysing participant experiences of emergence Equips readers in identifying emergence in interactive systems Includes case studies that illustrate emergent interactions with digital art systems Shares insights into designing for creative, surprising, novel (emergent!) experience Illustrates an integrated practice and research approach that combines creative work with theory and evaluation research Includes supplementary material: sn.pub/extras