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Rhythm, Play and Interaction Design: Springer Series on Cultural Computing

Autor Brigid M. Costello
en Limba Engleză Hardback – 11 apr 2018
There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book.
Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play.   Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences. 


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Specificații

ISBN-13: 9783319678481
ISBN-10: 3319678485
Pagini: 190
Ilustrații: XIV, 188 p. 15 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.47 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Springer Series on Cultural Computing

Locul publicării:Cham, Switzerland

Cuprins

Rhythmic Experience.- Part 1 - Experiencing Rhythm.- Culture and Time.- Moving Bodies.- Daily Cycles.- Playing Rhythm.- Part 2 - Designing Rhythm.- Being Swept In.- Sculpting Attention.- Crafting Trajectories.- Textures and Transitions.- Predictability.- Vitality.- Conclusion: Architectures of Rhythm.

Recenzii

“The book is solidly constructed and beautifully edited, honoring the unique contribution of the author’s insight, collection, and exposition.” (Benjamin Wells, Computing Reviews, October 25, 2019)

Textul de pe ultima copertă

There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book.
Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play.   Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences. 


Caracteristici

First book to explore the rhythms of playful user experience Presents unique insights into the role of rhythm within interaction design Identifies practical strategies for the design of rhythmic experience and shows how these can be applied when designing for play Includes interaction design case studies and in-depth interviews with expert practitioners Broadens your understanding of rhythm and how it might be used within your interaction design practice