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Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings: Lecture Notes in Computer Science, cartea 9353

Editat de Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
en Limba Engleză Paperback – 23 sep 2015
This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.
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Specificații

ISBN-13: 9783319245881
ISBN-10: 3319245880
Pagini: 583
Ilustrații: XVI, 583 p. 168 illus. in color.
Dimensiuni: 155 x 235 x 35 mm
Greutate: 0.83 kg
Ediția:1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.

Textul de pe ultima copertă

This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.

Caracteristici

Includes supplementary material: sn.pub/extras