Evaluating User Experience in Games: Concepts and Methods: Human–Computer Interaction Series
Editat de Regina Bernhaupten Limba Engleză Paperback – iul 2012
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 632.08 lei 6-8 săpt. | |
SPRINGER LONDON – iul 2012 | 632.08 lei 6-8 săpt. | |
Hardback (1) | 640.46 lei 6-8 săpt. | |
SPRINGER LONDON – 19 mai 2010 | 640.46 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781447125570
ISBN-10: 1447125576
Pagini: 288
Ilustrații: IX, 277 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.41 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:London, United Kingdom
ISBN-10: 1447125576
Pagini: 288
Ilustrații: IX, 277 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.41 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
to Evaluation of UX.- User Experience Evaluation in Entertainment.- Frameworks and Methods.- Enabling Social Play: A Framework for Design and Evaluation.- Presence, Involvement, and Flow in Digital Games.- Assessing the Core Elements of the Gaming Experience.- The Life and Tools of a Games Designer.- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology.- Video Game Development and User Experience.- User Experience – Decomposed.- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles.- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences.- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.- User Experience – Evaluating Special Aspects of Games.- Evaluating Exertion Games.- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Recenzii
From the reviews:
“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)
“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)
Textul de pe ultima copertă
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.
The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.
Evaluating User Experiences in Games:
This comprehensive book will be welcomed by researchers and practitioners in the field.
The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.
Evaluating User Experiences in Games:
- Presents a broad range of user experience evaluation methods and concepts;
- Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
- Includes new research on evaluating user experience during game play and after; and social play;
- Describes new evaluation methods;
- Details methods that are also applicable for exertion games or tabletop games.
This comprehensive book will be welcomed by researchers and practitioners in the field.
Caracteristici
Perceived lack of of a body of knowledge in the computer science and games community