Cantitate/Preț
Produs

Exploring Videogames with Deleuze and Guattari: Towards an affective theory of form

Autor Ciara Cremin
en Limba Engleză Paperback – 10 aug 2015
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do.
Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither ‘virtual’ nor ‘real’ exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 31966 lei  6-8 săpt. +7830 lei  6-10 zile
  Taylor & Francis – 10 aug 2015 31966 lei  6-8 săpt. +7830 lei  6-10 zile
Hardback (1) 75857 lei  6-8 săpt.
  Taylor & Francis – 7 aug 2015 75857 lei  6-8 săpt.

Preț: 31966 lei

Preț vechi: 41540 lei
-23% Nou

Puncte Express: 479

Preț estimativ în valută:
6117 6415$ 5101£

Carte tipărită la comandă

Livrare economică 08-22 ianuarie 25
Livrare express 03-07 decembrie pentru 8829 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781138925533
ISBN-10: 1138925535
Pagini: 166
Dimensiuni: 156 x 234 x 10 mm
Greutate: 0.31 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction  1. Videogame Plane  2. The Smooth and Striated  3. Rhizome-Play  4. Ludo-Diagram  5. Artist and Apprentice  6. Molecular Mario  7. Major / Minor

Recenzii

This book makes the bold prophecy that the 21st century will be the century of videogames. It then offers a dynamic toolkit of concepts drawn from the work of Deleuze and Guattari to think in new ways about videogames. Importantly, Cremin debunks the idea that videogames are virtual, meaning confined to the depths of their digital origins. Instead he shows us that they consist of actual processes of becoming that reach out from the console into every corner of life. This is an exciting and necessary book. -  Ian Buchanan, University of Wollongong, Australia

Notă biografică

Colin Cremin lectures in sociology at the University of Auckland, New Zealand. He is the author of Capitalism’s New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis published with Pluto Press in 2011, iCommunism published with Zero Books in 2012 and Totalled: Salvaging the Future from the Wreckage of Capitalism published with Pluto Press in 2015. His interests are in critical theory, particularly the work of Marx, Lacan, Frankfurt School, Ži žek and Deleuze and Guattari, and the utilising of concepts to examine recent developments in political economy, culture and society.

Descriere

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.