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Game Design for Free-to-Play Live Service: Synthesis Lectures on Image, Video, and Multimedia Processing

Autor Stanislav Stanković
en Limba Engleză Hardback – 10 mai 2024
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
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Specificații

ISBN-13: 9783031561559
ISBN-10: 3031561554
Pagini: 200
Ilustrații: XIII, 270 p. 117 illus., 109 illus. in color.
Dimensiuni: 168 x 240 mm
Greutate: 0.61 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Synthesis Lectures on Image, Video, and Multimedia Processing

Locul publicării:Cham, Switzerland

Cuprins

Introduction.- Business Model of Free To Play.- Player psychology.- Modeling player audience.- Understanding time.- Mathematics of game design.- Social features.- Game design methods.- Live service.- Practical design examples.



Notă biografică

Stanislav Stanković is originally from Niš, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Niš. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution.
After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.



Textul de pe ultima copertă

"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.

In addition, this book:
  • Based on the author's first-hand experience in designing and operating free-to-play mobile games
  • Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way
  • Shows readers how to design games in a way that ensures long-term success and profitability, in live operation

Caracteristici

Based on the author's first-hand experience in designing and operating free-to-play mobile games Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way Shows readers how to design games in a way that ensures long-term success and profitability, in live operation