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Game Programming for Artists

Autor Jarryd Huntley, Hanna Brady
en Limba Engleză Hardback – 28 sep 2017
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
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Specificații

ISBN-13: 9781138106130
ISBN-10: 1138106135
Pagini: 172
Ilustrații: 37
Dimensiuni: 156 x 234 x 16 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

Foreword
Introduction
Chapter 1 ◾ Introduction to Programming
Chapter 2 ◾ Introduction to Game Engines
Chapter 3 ◾ The Recipes
Chapter 4 ◾ Introduction to Object-Oriented
Chapter 5 ◾ Introduction to C#
Chapter 6 ◾ Static, Singletons, and Game Managers
Chapter 7 ◾ Endless Runner
Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)
Chapter 9 ◾ Physics-Based Character Controller
APPENDIX
ACKNOWLEDGMENTS
A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY
INDEX

Descriere

Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!