Games Without Frontiers?: Socio-historical Perspectives at the Gaming/Gambling Intersection: Leisure Studies in a Global Era
Autor Heather Wardleen Limba Engleză Hardback – 17 iul 2021
Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Din seria Leisure Studies in a Global Era
- 18% Preț: 708.07 lei
- Preț: 385.42 lei
- Preț: 196.74 lei
- 18% Preț: 930.28 lei
- Preț: 378.05 lei
- 18% Preț: 875.99 lei
- 15% Preț: 574.42 lei
- 18% Preț: 770.00 lei
- Preț: 384.10 lei
- 18% Preț: 712.43 lei
- Preț: 377.88 lei
- 18% Preț: 768.44 lei
- 18% Preț: 724.22 lei
- Preț: 379.75 lei
- Preț: 375.96 lei
- Preț: 380.13 lei
- 18% Preț: 712.28 lei
- Preț: 264.29 lei
- Preț: 378.64 lei
- 15% Preț: 634.28 lei
- 18% Preț: 871.31 lei
- 15% Preț: 572.49 lei
- 15% Preț: 577.32 lei
- 18% Preț: 879.85 lei
- 15% Preț: 636.50 lei
- 15% Preț: 629.45 lei
- 18% Preț: 770.91 lei
- 18% Preț: 770.61 lei
- 15% Preț: 574.60 lei
- 18% Preț: 718.64 lei
- Preț: 369.54 lei
- 18% Preț: 766.74 lei
- Preț: 380.52 lei
- Preț: 387.90 lei
- 18% Preț: 932.91 lei
Preț: 228.06 lei
Nou
Puncte Express: 342
Preț estimativ în valută:
43.65€ • 45.47$ • 36.29£
43.65€ • 45.47$ • 36.29£
Carte tipărită la comandă
Livrare economică 08-22 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783030749095
ISBN-10: 3030749096
Pagini: 108
Ilustrații: XIII, 111 p.
Dimensiuni: 148 x 210 mm
Greutate: 0.3 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Leisure Studies in a Global Era
Locul publicării:Cham, Switzerland
ISBN-10: 3030749096
Pagini: 108
Ilustrații: XIII, 111 p.
Dimensiuni: 148 x 210 mm
Greutate: 0.3 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Leisure Studies in a Global Era
Locul publicării:Cham, Switzerland
Cuprins
Chapter 1. Introduction.- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling.- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies.- Chapter 4. Challenging “Play”.- Chapter 5. Concluding Remarks.
Notă biografică
Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
Textul de pe ultima copertă
This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets.
Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
Caracteristici
Seeks to situate the development of social media games alongside broader social, political, and technological changes Looks at the gamification and ‘gamblification’ of everyday practice Considers gambling in different international contexts including the UK, USA, and Australia This is an open access book