Good Video Games and Good Learning: New Literacies & Digital Epistemologies, cartea 27
Autor James Paul Geeen Limba Engleză Hardback – 29 mar 2007
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 321.37 lei 43-57 zile | |
Peter Lang Gmbh, Internationaler Verlag Der W – 17 oct 2013 | 321.37 lei 43-57 zile | |
Hardback (1) | 625.46 lei 43-57 zile | |
Peter Lang Gmbh, Internationaler Verlag Der W – 29 mar 2007 | 625.46 lei 43-57 zile |
Preț: 625.46 lei
Preț vechi: 812.29 lei
-23% Nou
Puncte Express: 938
Preț estimativ în valută:
119.70€ • 124.34$ • 99.43£
119.70€ • 124.34$ • 99.43£
Carte tipărită la comandă
Livrare economică 03-17 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780820497341
ISBN-10: 0820497347
Pagini: 194
Dimensiuni: 156 x 236 x 20 mm
Greutate: 0.41 kg
Ediția:Revised
Editura: Peter Lang Gmbh, Internationaler Verlag Der W
Seria New Literacies & Digital Epistemologies
ISBN-10: 0820497347
Pagini: 194
Dimensiuni: 156 x 236 x 20 mm
Greutate: 0.41 kg
Ediția:Revised
Editura: Peter Lang Gmbh, Internationaler Verlag Der W
Seria New Literacies & Digital Epistemologies
Notă biografică
The Author: James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his Ph.D. in linguistics from Stanford University and has published widely in linguistics and education. Sociolinguistics and Literacies (1990) was one of the founding documents in the formation of «New Literacies Studies». An Introduction to Discourse Analysis (1999) brings together his work on a methodology for studying communication in its cultural settings. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy (2003) addresses why good video games produce better learning conditions than many of today¿s schools. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy in relation to thinking about school reform. Why Video Games Are Good for Your Soul (2006) shows how good video games combine pleasure and learning and have the capacity to empower people.