GPU Pro 360 Guide to Image Space
Autor Wolfgang Engelen Limba Engleză Paperback – 3 dec 2018
Key Features:
- Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
- Covers specific challenges involved in creating games on various platforms
- Explores the latest developments in rapidly evolving field of real-time rendering
- Takes practical approach that helps graphics programmers solve their daily challenges
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Specificații
ISBN-13: 9781138484320
ISBN-10: 1138484326
Pagini: 231
Dimensiuni: 191 x 235 x 13 mm
Greutate: 0.62 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138484326
Pagini: 231
Dimensiuni: 191 x 235 x 13 mm
Greutate: 0.62 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Ch 1 Anisotropic Kuwahara Filtering on t herr rGPU; Ch 2 Edge Anti-aliasing by Post-Processing; Ch 3 Environmental Mapping with Floyd-Steinberg Halftonong; Ch 4 Hierarchical Item Buffers for Granular Occlusion Culling; Ch 5 Realistic Depth of Field Post-production; Ch 6 Real-Time Screen Space Cloud Lighting; Ch 7 Screen-Space Subsurface Scattering; Ch 8 The Skylanders SWAP Force Depth-of-Field Shader; Ch 9 Simulating Partial Occlusion in Post-Processing Depth-of-Fieldfd Methods; Ch 10 Second-Depth Antialiasing; Ch 11 Practical Frame Buffer Compression; Ch 12 Coherence-Enhancing Filtering on the GPU; Ch 13 Screen Space Gras; Ch 14 Screen-Space Deformable Meshes via CSG with Per-Pixel; Ch 15 Broken Effects on the SPU
Descriere
The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space.