Hacking the Kinect
Autor Jeff Kramer, Matt Parker, Daniel Castro, Nicolas Burrus, Florian Echtleren Limba Engleză Paperback – 2 apr 2012
Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.
- Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter
- Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set
- Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications
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Specificații
ISBN-13: 9781430238676
ISBN-10: 1430238674
Pagini: 268
Ilustrații: XIV, 268 p.
Dimensiuni: 178 x 254 x 14 mm
Greutate: 0.47 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430238674
Pagini: 268
Ilustrații: XIV, 268 p.
Dimensiuni: 178 x 254 x 14 mm
Greutate: 0.47 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Jeff Kramer is a research programmer at the National Robotics Engineering Center at Carnegie Mellon University in Pittsburgh, Pennsylvania (http://www.rec.ri.cmu.edu). He has been involved in robots since he was just 12 years old.
Caracteristici
Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect.