History of Digital Games: Developments in Art, Design and Interaction
Autor Andrew Williamsen Limba Engleză Paperback – 20 mar 2017
Key Features
Preț: 354.34 lei
Preț vechi: 403.42 lei
-12% Nou
Puncte Express: 532
Preț estimativ în valută:
67.81€ • 70.37$ • 56.68£
67.81€ • 70.37$ • 56.68£
Carte tipărită la comandă
Livrare economică 17-31 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781138885554
ISBN-10: 113888555X
Pagini: 271
Ilustrații: 65 Line drawings, color; 2 Line drawings, black and white; 50 Halftones, color; 2 Halftones, black and white
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.6 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 113888555X
Pagini: 271
Ilustrații: 65 Line drawings, color; 2 Line drawings, black and white; 50 Halftones, color; 2 Halftones, black and white
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.6 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Cuprins
Chapter 1 — Mechanical and Electro-Mechanical Arcade Games
Chapter 2 — Games as Experiments
Chapter 3 — Early Commercialized Digital Games
Chapter 4 — The Golden Age Arcade
Chapter 5 — Second-Generation Consoles
Chapter 6 — Home Computers
Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles
Chapter 8 — Early 3D and the Multimedia Boom
Chapter 9 — Contemporary Game Design
Chapter 10 — Independent Games
Chapter 2 — Games as Experiments
Chapter 3 — Early Commercialized Digital Games
Chapter 4 — The Golden Age Arcade
Chapter 5 — Second-Generation Consoles
Chapter 6 — Home Computers
Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles
Chapter 8 — Early 3D and the Multimedia Boom
Chapter 9 — Contemporary Game Design
Chapter 10 — Independent Games
Notă biografică
Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.
Descriere
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends