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Game Anim: Video Game Animation Explained

Autor Jonathan Cooper
en Limba Engleză Hardback – 28 ian 2019
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
 
Key Features
  • Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
  • Establishes the fundamentals of creating great video game animation, and how to achieve them.
  • A step-by-step explanation of every stage of a game production from the animator’s perspective.
  • Readers should come away with an understanding of the expectations of a video game animator.
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    Specificații

    ISBN-13: 9781138094888
    ISBN-10: 1138094889
    Pagini: 278
    Ilustrații: 157 Halftones, color; 7 Illustrations, black and white
    Dimensiuni: 178 x 254 x 22 mm
    Greutate: 0.84 kg
    Ediția:1
    Editura: CRC Press
    Colecția A K Peters/CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Chapter 1: The Video Game Animator
    Chapter 2: The Game Development Environment .
    Chapter 3: The 12 Animation Principles
    Chapter 4: The Five Fundamentals of Game Animation
    Chapter 5: What You Need to Know
    Chapter 6: The Game Animation Workflow .
    Chapter 7: Our Project: Preproduction .
    Chapter 8: Our Project: Technical Animation
    Chapter 9: Our Project: Gameplay Animation
    Chapter 10: Our Project: Cinematics & Facial
    Chapter 11: Our Project: Motion Capture
    Chapter 12: Our Project: Animation Team Management .
    Chapter 13: Our Project: Polish & Debug
    Chapter 14: The Future

    Descriere

    Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.

    Notă biografică

    Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.