Game Anim: Video Game Animation Explained
Autor Jonathan Cooperen Limba Engleză Hardback – 28 ian 2019
Key Features
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Specificații
ISBN-13: 9781138094888
ISBN-10: 1138094889
Pagini: 278
Ilustrații: 157 Halftones, color; 7 Illustrations, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.84 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138094889
Pagini: 278
Ilustrații: 157 Halftones, color; 7 Illustrations, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.84 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1: The Video Game Animator
Chapter 2: The Game Development Environment .
Chapter 3: The 12 Animation Principles
Chapter 4: The Five Fundamentals of Game Animation
Chapter 5: What You Need to Know
Chapter 6: The Game Animation Workflow .
Chapter 7: Our Project: Preproduction .
Chapter 8: Our Project: Technical Animation
Chapter 9: Our Project: Gameplay Animation
Chapter 10: Our Project: Cinematics & Facial
Chapter 11: Our Project: Motion Capture
Chapter 12: Our Project: Animation Team Management .
Chapter 13: Our Project: Polish & Debug
Chapter 14: The Future
Chapter 2: The Game Development Environment .
Chapter 3: The 12 Animation Principles
Chapter 4: The Five Fundamentals of Game Animation
Chapter 5: What You Need to Know
Chapter 6: The Game Animation Workflow .
Chapter 7: Our Project: Preproduction .
Chapter 8: Our Project: Technical Animation
Chapter 9: Our Project: Gameplay Animation
Chapter 10: Our Project: Cinematics & Facial
Chapter 11: Our Project: Motion Capture
Chapter 12: Our Project: Animation Team Management .
Chapter 13: Our Project: Polish & Debug
Chapter 14: The Future
Descriere
Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.
Notă biografică
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.