Game Anim: Video Game Animation Explained
Autor Jonathan Cooperen Limba Engleză Paperback – 19 apr 2021
Key Features
New 2nd Edition Content - An all-new chapter on 2D and Pixel Art Animation, motion-matching, and more.
20 Years of Insight - Accumulated knowledge from 2 decades of experience in all areas of game animation.
The 5 Fundamentals - Reinterprets the classic 12 principles & sets out 5 new fundamentals for great game animation.
Full Production Cycle - Walks through every stage of a game production from the animator's perspective.
Animator Interviews - Notable game animators offer behind-the-scenes stories, tips and advice.
Free Animation Rig - Free "AZRI" maya rig, tutorials and other resources on the accompanying website.
About The Author
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.
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Specificații
ISBN-10: 0367707659
Pagini: 350
Ilustrații: 211 Halftones, color; 21 Halftones, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.73 kg
Ediția:Nouă
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional, Professional Practice & Development, and Undergraduate AdvancedCuprins
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future
Notă biografică
Descriere
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation - from small indie projects to the latest AAA blockbusters.
Key Features
New 2nd Edition Content - An all-new chapter on 2D and Pixel Art Animation, motion-matching, and more.
20 Years of Insight - Accumulated knowledge from 2 decades of experience in all areas of game animation.
The 5 Fundamentals - Reinterprets the classic 12 principles & sets out 5 new fundamentals for great game animation.
Full Production Cycle - Walks through every stage of a game production from the animator's perspective.
Animator Interviews - Notable game animators offer behind-the-scenes stories, tips and advice.
Free Animation Rig - Free "AZRI" maya rig, tutorials and other resources on the accompanying website.
About The Author
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.