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Game Anim: Video Game Animation Explained

Autor Jonathan Cooper
en Limba Engleză Hardback – 19 apr 2021
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Key Features
• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.
• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
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  CRC Press – 19 apr 2021 33714 lei  3-5 săpt. +3400 lei  6-12 zile
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Specificații

ISBN-13: 9780367707705
ISBN-10: 0367707705
Pagini: 350
Ilustrații: 211 Halftones, color; 21 Halftones, black and white
Dimensiuni: 178 x 254 x 23 mm
Greutate: 0.98 kg
Ediția:Nouă
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional, Professional Practice & Development, and Undergraduate Advanced

Cuprins

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future

Notă biografică

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.

Descriere

The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.