Cantitate/Preț
Produs

How to Cheat in Maya 2017: Tools and Techniques for Character Animation: How To Cheat

Autor Paul Naas
en Limba Engleză Hardback – 31 iul 2018
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed.
 
Key Features
  • Complete step-by-step, walkthroughs of essential techniques every animator needs to know.
  • Features interviews with leading experts and experienced animation leads.
  • Companion web site including all exercise/example scene files and extras such as video tutorials and animation files.
  • Interlude articles covering everything from Reference Video to Resumes.
  • Citește tot Restrânge

    Din seria How To Cheat

    Preț: 80165 lei

    Preț vechi: 107347 lei
    -25% Nou

    Puncte Express: 1202

    Preț estimativ în valută:
    15342 16286$ 12784£

    Carte tipărită la comandă

    Livrare economică 27 decembrie 24 - 10 ianuarie 25

    Preluare comenzi: 021 569.72.76

    Specificații

    ISBN-13: 9780815379942
    ISBN-10: 0815379943
    Pagini: 522
    Dimensiuni: 178 x 254 x 32 mm
    Greutate: 1.25 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press
    Seria How To Cheat


    Public țintă

    Professional Practice & Development

    Cuprins

    Contents
    How to Cheat and Why............... ix
    Acknowledgments..................... xiii
    How to Use This Book.................xv
    1 Animation
    Principles........................1
    Squash and Stretch......................2
    Anticipation....................................6
    Staging............................................10
    Straight Ahead/
    Pose to Pose..................................15
    Overlapping Action/
    Follow-through........................... 22
    Slow In/Slow Out....................... 26
    Arcs.................................................. 30
    Secondary Action....................... 33
    Timing............................................ 38
    Exaggeration............................... 42
    Solid Drawing ............................. 46
    Appeal............................................ 50
    Interlude........................................ 54
    2 Splines.......................... 59
    How Splines Work.......................61
    Splines and Spacing.................. 67
    Tangent Types .............................74
    Tangent Handles........................ 82
    Spline Technique ....................... 89
    Spline Reference ........................ 92
    Interlude........................................ 95
    3 Graph Editor.............. 103
    Graph Editor Windup..............104
    Visual Tools................................. 107
    Working with Keys....................116
    Value Operators........................ 120
    Buffer Curves............................. 124
    Speed Cheats............................. 128
    4 Techniques................ 133
    Auto Key...................................... 134
    Timeline Techniques............... 138
    Cartoony Motion......................144
    Trax Editor................................... 147
    Copying Curves........................ 151
    Editable Motion Trails............. 159
    IK and FK...................................... 167
    IK/FK Switching......................... 171
    Character Sets........................... 178
    Grease Pencil Tool.................... 182
    Grease Pencil and Trails......... 190
    Interlude...................................... 196
    5 Constraints................ 201
    Parenting.....................................202
    Parent Constraints...................207
    Constraining a Prop................ 212
    Constraint Weights.................. 216
    Animating with
    Constraints................................. 221
    Interlude...................................... 231
    6 Rigging Cheats......... 235
    Rig Testing..................................236
    Sprucing it Up...........................248
    Rigging Props............................256
    Interlude......................................259
    7 Standing Out............. 263
    Adding BlendShapes..............264
    Adding Clusters........................272
    Wrap Deformer.........................282
    Adding Hair and Cloth...........288
    Interlude......................................296
    8 Workflow................... 301
    Planning/Reference.................302
    Converting Cycles.................... 310
    Stepped Keys............................. 313
    Stepped Preview......................320
    Moving Holds When
    Splining....................................... 324
    Moving Holds with the
    Retime Tool.................................334
    Refining Arcs in Polish............ 337
    Final Texture...............................342
    Interview.....................................346
    9 Cycles.......................... 355
    Cycle Basics................................356
    Stride Length.............................363
    Walk Cycle...................................372
    Flying Cycle................................378
    Quad Cycles...............................388
    10 Referencing............... 393
    Referencing Basics...................394
    Offline Edits................................401
    Saving Reference Edits...........407
    Interlude...................................... 413
    11 Facial Animation.......417
    Planning and Prep................... 418
    Core Poses..................................422
    Lip Sync 1—Jaw Motion........428
    Lip Sync 2—Mouth
    Corners........................................432
    Lip Sync 3—Mouth
    Shapes..........................................436
    Lip Sync 4—Tongue................441
    Blinks............................................445
    Blink and Brows........................450
    Eye Darts.....................................459
    Final Touches.............................465
    Interlude...................................... 470
    12 Animation Layers..... 473
    How Animation
    Layers Work................................ 474
    Animation Layer Basics.......... 476
    Cheating a Cycle.......................483
    Layers for Texture..................... 491
    Interlude......................................496
    Index..............................................501

    Descriere

    This is a guide to Maya software written by professional animators.