How to Cheat in Maya 2017: Tools and Techniques for Character Animation: How To Cheat
Autor Paul Naasen Limba Engleză Hardback – 31 iul 2018
Key Features
Preț: 803.79 lei
Preț vechi: 998.11 lei
-19% Nou
Puncte Express: 1206
Preț estimativ în valută:
153.93€ • 161.46$ • 127.68£
153.93€ • 161.46$ • 127.68£
Carte tipărită la comandă
Livrare economică 27 ianuarie-10 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780815379942
ISBN-10: 0815379943
Pagini: 522
Dimensiuni: 178 x 254 x 32 mm
Greutate: 1.25 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria How To Cheat
ISBN-10: 0815379943
Pagini: 522
Dimensiuni: 178 x 254 x 32 mm
Greutate: 1.25 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria How To Cheat
Public țintă
Professional Practice & DevelopmentCuprins
Contents
How to Cheat and Why............... ix
Acknowledgments..................... xiii
How to Use This Book.................xv
1 Animation
Principles........................1
Squash and Stretch......................2
Anticipation....................................6
Staging............................................10
Straight Ahead/
Pose to Pose..................................15
Overlapping Action/
Follow-through........................... 22
Slow In/Slow Out....................... 26
Arcs.................................................. 30
Secondary Action....................... 33
Timing............................................ 38
Exaggeration............................... 42
Solid Drawing ............................. 46
Appeal............................................ 50
Interlude........................................ 54
2 Splines.......................... 59
How Splines Work.......................61
Splines and Spacing.................. 67
Tangent Types .............................74
Tangent Handles........................ 82
Spline Technique ....................... 89
Spline Reference ........................ 92
Interlude........................................ 95
3 Graph Editor.............. 103
Graph Editor Windup..............104
Visual Tools................................. 107
Working with Keys....................116
Value Operators........................ 120
Buffer Curves............................. 124
Speed Cheats............................. 128
4 Techniques................ 133
Auto Key...................................... 134
Timeline Techniques............... 138
Cartoony Motion......................144
Trax Editor................................... 147
Copying Curves........................ 151
Editable Motion Trails............. 159
IK and FK...................................... 167
IK/FK Switching......................... 171
Character Sets........................... 178
Grease Pencil Tool.................... 182
Grease Pencil and Trails......... 190
Interlude...................................... 196
5 Constraints................ 201
Parenting.....................................202
Parent Constraints...................207
Constraining a Prop................ 212
Constraint Weights.................. 216
Animating with
Constraints................................. 221
Interlude...................................... 231
6 Rigging Cheats......... 235
Rig Testing..................................236
Sprucing it Up...........................248
Rigging Props............................256
Interlude......................................259
7 Standing Out............. 263
Adding BlendShapes..............264
Adding Clusters........................272
Wrap Deformer.........................282
Adding Hair and Cloth...........288
Interlude......................................296
8 Workflow................... 301
Planning/Reference.................302
Converting Cycles.................... 310
Stepped Keys............................. 313
Stepped Preview......................320
Moving Holds When
Splining....................................... 324
Moving Holds with the
Retime Tool.................................334
Refining Arcs in Polish............ 337
Final Texture...............................342
Interview.....................................346
9 Cycles.......................... 355
Cycle Basics................................356
Stride Length.............................363
Walk Cycle...................................372
Flying Cycle................................378
Quad Cycles...............................388
10 Referencing............... 393
Referencing Basics...................394
Offline Edits................................401
Saving Reference Edits...........407
Interlude...................................... 413
11 Facial Animation.......417
Planning and Prep................... 418
Core Poses..................................422
Lip Sync 1—Jaw Motion........428
Lip Sync 2—Mouth
Corners........................................432
Lip Sync 3—Mouth
Shapes..........................................436
Lip Sync 4—Tongue................441
Blinks............................................445
Blink and Brows........................450
Eye Darts.....................................459
Final Touches.............................465
Interlude...................................... 470
12 Animation Layers..... 473
How Animation
Layers Work................................ 474
Animation Layer Basics.......... 476
Cheating a Cycle.......................483
Layers for Texture..................... 491
Interlude......................................496
Index..............................................501
How to Cheat and Why............... ix
Acknowledgments..................... xiii
How to Use This Book.................xv
1 Animation
Principles........................1
Squash and Stretch......................2
Anticipation....................................6
Staging............................................10
Straight Ahead/
Pose to Pose..................................15
Overlapping Action/
Follow-through........................... 22
Slow In/Slow Out....................... 26
Arcs.................................................. 30
Secondary Action....................... 33
Timing............................................ 38
Exaggeration............................... 42
Solid Drawing ............................. 46
Appeal............................................ 50
Interlude........................................ 54
2 Splines.......................... 59
How Splines Work.......................61
Splines and Spacing.................. 67
Tangent Types .............................74
Tangent Handles........................ 82
Spline Technique ....................... 89
Spline Reference ........................ 92
Interlude........................................ 95
3 Graph Editor.............. 103
Graph Editor Windup..............104
Visual Tools................................. 107
Working with Keys....................116
Value Operators........................ 120
Buffer Curves............................. 124
Speed Cheats............................. 128
4 Techniques................ 133
Auto Key...................................... 134
Timeline Techniques............... 138
Cartoony Motion......................144
Trax Editor................................... 147
Copying Curves........................ 151
Editable Motion Trails............. 159
IK and FK...................................... 167
IK/FK Switching......................... 171
Character Sets........................... 178
Grease Pencil Tool.................... 182
Grease Pencil and Trails......... 190
Interlude...................................... 196
5 Constraints................ 201
Parenting.....................................202
Parent Constraints...................207
Constraining a Prop................ 212
Constraint Weights.................. 216
Animating with
Constraints................................. 221
Interlude...................................... 231
6 Rigging Cheats......... 235
Rig Testing..................................236
Sprucing it Up...........................248
Rigging Props............................256
Interlude......................................259
7 Standing Out............. 263
Adding BlendShapes..............264
Adding Clusters........................272
Wrap Deformer.........................282
Adding Hair and Cloth...........288
Interlude......................................296
8 Workflow................... 301
Planning/Reference.................302
Converting Cycles.................... 310
Stepped Keys............................. 313
Stepped Preview......................320
Moving Holds When
Splining....................................... 324
Moving Holds with the
Retime Tool.................................334
Refining Arcs in Polish............ 337
Final Texture...............................342
Interview.....................................346
9 Cycles.......................... 355
Cycle Basics................................356
Stride Length.............................363
Walk Cycle...................................372
Flying Cycle................................378
Quad Cycles...............................388
10 Referencing............... 393
Referencing Basics...................394
Offline Edits................................401
Saving Reference Edits...........407
Interlude...................................... 413
11 Facial Animation.......417
Planning and Prep................... 418
Core Poses..................................422
Lip Sync 1—Jaw Motion........428
Lip Sync 2—Mouth
Corners........................................432
Lip Sync 3—Mouth
Shapes..........................................436
Lip Sync 4—Tongue................441
Blinks............................................445
Blink and Brows........................450
Eye Darts.....................................459
Final Touches.............................465
Interlude...................................... 470
12 Animation Layers..... 473
How Animation
Layers Work................................ 474
Animation Layer Basics.......... 476
Cheating a Cycle.......................483
Layers for Texture..................... 491
Interlude......................................496
Index..............................................501
Descriere
This is a guide to Maya software written by professional animators.