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How to Cheat in Blender 2.7x: How To Cheat

Autor Alan Thorn
en Limba Engleză Paperback – 3 mai 2017
Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity.
 
Key Features
  • Bite-sized tips and tricks that can be read in any order
  • Illustrated examples and step-by-step guides for improving your workflow
  • Explores practical applications and real-world contexts
  • Demonstrates "lesser-known" and unconventional tips
  • Improves your efficiency and workflow
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    Specificații

    ISBN-13: 9781498764513
    ISBN-10: 1498764517
    Pagini: 279
    Ilustrații: 526
    Dimensiuni: 178 x 229 x 17 mm
    Greutate: 0.55 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press
    Seria How To Cheat


    Public țintă

    Professional Practice & Development

    Cuprins

    Author
    1 Interface Cheats
    1.1 Factory Reset
    1.2 Last-Session Recovery
    1.3 Recovering
    Overwritten Files
    1.4 Start-Up Files
    1.5 Multiple Scenes
    1.6 Asset Sharing and Reusing
    1.7 User Preferences
    1.8 Multimonitor Setup
    1.9 First-Person Controls
    1.10 Align Camera to Viewport
    1.11 MatCap
    1.12 Text Editing
    1.13 Scroll Editing
    1.14 Hide the Splash Screen
    1.15 Dual Outliners
    1.16 Viewport Visibility
    2 Selections
    2.1 Edit Selection Modes
    2.2 Layers and Selections
    2.3 Layer Management
    2.4 Groups
    2.5 Vertex Groups
    2.6 Selecting NGons
    2.7 Edge Loops and
    Shortest Path Selections
    2.8 Selecting Perimeter
    Edges
    2.9 Selecting UV Seams
    and Linked Selection
    2.10 Selecting Objects from
    Patterns
    2.11 Random Selection
    2.12 Selection and Visibility
    2.13 Lasso Selection
    2.14 Selective Texture
    Painting
    2.15 Vertex Weights and
    Selection
    3 Modeling3.1 Modeling from
    References
    3.2 Nondestructive
    Deformations
    3.3 One-Sided Polygons
    3.4 Duplication and
    “Multiple Modeling”
    3.5 Water, Waves, and
    Oceans
    3.6 Quads and Triangles
    3.7 Bending
    3.8 Meshes from Edges
    3.9 Spline Modeling
    3.10 Rebuilding Meshes:
    Retopology
    3.11 Grease Pencil Modeling
    4 UV Mapping Cheats
    4.1 The UV Image Editor
    4.2 Smart UV Project
    4.3 Manual Mapping
    4.4 Diagnosing and Fixing
    Map Distortions
    4.5 Camera Mapping
    4.6 Atlas Texturing
    4.7 Packing and Layout
    4.8 Copying UVs
    4.9 Overlapping UVs
    4.10 Breaking Islands
    4.11 Exporting UV Layouts
    4.12 The 0–1 Space
    4.13 Pinning and
    Unwrapping
    5 Texturing and
    Materials
    5.1 Blender Render versus
    Cycles
    5.2 Viewport Rendering
    5.3 Layered Painting:
    Blender Internal
    5.4 Flattening Layer
    Painting
    5.5 Camera Project Painting
    5.6 Flat Projection
    5.7 UV Cloning
    5.8 Configuring a
    Stencil Brush
    5.9 Node Wrangler
    5.10 Stroke Methods
    6 Rigging and
    Animation Cheats
    6.1 Keyframing, Auto-Key,
    and Optimization
    6.2 Motion Paths: Following
    and Clamping
    6.3 Curves and Colors
    6.4 Animation Baking
    6.5 Squash and Stretch
    6.6 Hierarchical Rigging
    6.7 Selection Controls
    6.8 Hooks
    6.9 Grease Pencil
    Referencing and
    Animation
    6.10 Rigify
    7 Rendering Cheats
    7.1 Rendering Wireframes
    7.2 Texture Baking
    7.3 Progressive Refine
    7.4 Tiles and Bounces
    7.5 Render Selections
    7.6 Manual Culling
    7.7 Comparative Renders
    7.8 Render Layers
    7.9 Render Layers and
    Image Files
    7.10 Combining
    Render Layers
    7.11 Light Portals
    8 Add-Ons
    8.1 More Objects!
    8.2 Image Planes
    8.3 F2 Add-On
    8.4 Landscape Tool
    8.5 Trees and More Trees!
    8.6 Pie Menus
    8.7 Camera Navigation
    8.8 Scene Information
    8.9 Layer Management
    8.10 Blend File Packaging
    8.11 Dynamic Space Bar
    8.12 OpenStreetMap
    8.13 Easy FX—Special
    Effects
    8.14 Books
    9 Game Development
    Cheats
    9.1 Standardize Units
    9.2 Normals and Backface
    Culling
    9.3 Real-Time Rendering
    9.4 Modeling for Games:
    Information and
    Auto-Merging
    9.5 UV Seams: Visualization
    9.6 UV Seams: Combining
    Islands
    9.7 Object Combining and
    Modularity
    9.8 Exporting: Native
    versus Nonnative
    9.9 Exporting Animations
    9.10 Collision Meshes
    9.11 Lightmap UVs
    9.12 Empties and
    Hierarchies
    9.13 Blender Export
    Limitations
    10 Interoperability
    10.1 SVG and Inkscape
    10.2 Blend Swap
    10.3 Free Images and
    Textures
    10.4 Blender Cloud and
    Texture Library
    10.5 Working with Colors
    and Color Palettes
    10.6 Maps and Terrain
    Displacement
    10.7 MakeHuman
    10.8 Renderers: V-Ray and
    RenderMan
    Index

    Notă biografică

    Alan Thorn is a multidisciplinary game developer, author and educator with 16 years’ industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games, and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written twenty-two technical books on game development and presented eighteen video training courses from Lynda.com and 3DMotive.com. He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University. His website is: http://www.alanthorn.net

    Descriere

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity…