Hybrid Animation: Integrating 2D and 3D Assets
Autor Tina O'Haileyen Limba Engleză Paperback – 12 apr 2010
Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
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Specificații
ISBN-13: 9780240812052
ISBN-10: 0240812050
Pagini: 294
Ilustrații: black & white illustrations, colour illustrations, figures
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.73 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 0240812050
Pagini: 294
Ilustrații: black & white illustrations, colour illustrations, figures
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.73 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentRecenzii
"It takes a self starter to tackle and learn different skills in any field. Learning animation is no different, and with Tina's book, each reader is one step ahead of the game to develop hybrid animation."--School Tech Talk Blog and MacDirectory.com
"It takes a self starter to tackle and learn different skills in any field. Learning animation is no different, and with Tina's book, each reader is one step ahead of the game to develop hybrid animation."
"It takes a self starter to tackle and learn different skills in any field. Learning animation is no different, and with Tina's book, each reader is one step ahead of the game to develop hybrid animation."
Cuprins
Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website
Notă biografică
Tina O'Hailey is a professor of Animation at Savannah College of Art and Design. Having worked as an artisitc trainer for Electronic Arts, Walt Disney Feature Animation and Dreamworks Animation , she has extensive experience in feature animation and game development.
She has trained artists and worked on many animated films including Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998). She is the author of Hybrid Animation published by Focal Press.
She has trained artists and worked on many animated films including Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998). She is the author of Hybrid Animation published by Focal Press.
Descriere
Think outside the 2D or 3D box and seemlessly integrate 2D and 3D animation mediums into your projects. Develop your entire pipeline from start to finish with Hybrid Animation: Integrating 2D and 3D Assets.