Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio: Audio Engineering Society Presents
Editat de Agnieszka Roginska, Paul Gelusoen Limba Engleză Paperback – 10 oct 2017
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 492.31 lei 6-8 săpt. | +107.05 lei 7-11 zile |
Taylor & Francis – 10 oct 2017 | 492.31 lei 6-8 săpt. | +107.05 lei 7-11 zile |
Hardback (1) | 1003.31 lei 6-8 săpt. | |
Taylor & Francis – 12 oct 2017 | 1003.31 lei 6-8 săpt. |
Din seria Audio Engineering Society Presents
- 20% Preț: 1186.94 lei
- 20% Preț: 288.15 lei
- 12% Preț: 323.86 lei
- 22% Preț: 360.32 lei
- 31% Preț: 371.92 lei
- 34% Preț: 206.12 lei
- 34% Preț: 210.44 lei
- 30% Preț: 670.39 lei
- 30% Preț: 352.14 lei
- 31% Preț: 195.07 lei
- 13% Preț: 297.13 lei
- 22% Preț: 376.40 lei
- 22% Preț: 436.55 lei
- 23% Preț: 369.23 lei
- 12% Preț: 315.37 lei
- 16% Preț: 266.25 lei
- 17% Preț: 256.61 lei
- 34% Preț: 188.01 lei
- 11% Preț: 349.44 lei
- 17% Preț: 238.49 lei
- 15% Preț: 250.56 lei
Preț: 492.31 lei
Preț vechi: 715.46 lei
-31% Nou
Puncte Express: 738
Preț estimativ în valută:
94.21€ • 99.11$ • 78.00£
94.21€ • 99.11$ • 78.00£
Carte tipărită la comandă
Livrare economică 14-28 ianuarie 25
Livrare express 10-14 decembrie pentru 117.04 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781138900004
ISBN-10: 1138900001
Pagini: 378
Ilustrații: 147 Line drawings, black and white; 21 Halftones, black and white
Dimensiuni: 191 x 235 x 30 mm
Greutate: 0.69 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Audio Engineering Society Presents
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138900001
Pagini: 378
Ilustrații: 147 Line drawings, black and white; 21 Halftones, black and white
Dimensiuni: 191 x 235 x 30 mm
Greutate: 0.69 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Audio Engineering Society Presents
Locul publicării:Oxford, United Kingdom
Cuprins
Contributors
Foreword
WIESLAW WOSZCZYK
Acknowledgements
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
BRAXTON BOREN
PAUL GELUSO
AGNIESZKA ROGINSKA
EDGAR CHOUEIRI
FRANCIS RUMSEY
SUNGYOUNG KIM
NICOLAS TSINGOS
ROZENN NICOL
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
BRETT LEONARD
Index
Foreword
WIESLAW WOSZCZYK
Acknowledgements
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
- Auditory Physiology
- Human Sound Localization
- Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
- Neural Plasticity in Sound Localization
- Distance and Environmental Context Perception
- Conclusion
BRAXTON BOREN
- Introduction
- Prehistory
- Ancient History
- Space and Polyphony
- Spatial Separation in the Renaissance
- Spatial Innovations in Acoustic Music
- 3D Sound Technology
- Technology and Spatial Music
- Conclusions and Thoughts for the Future
PAUL GELUSO
- Stereo Systems
- Creating a Stereo Image
- Stereo Enhancement
- Summary
AGNIESZKA ROGINSKA
- Headphone Reproduction
- Binaural Sound Capture
- HRTF Measurement
- Binaural Synthesis
- Inside-the-Head Locatedness
- Advanced HRTF Techniques
- Quality Assessment
- Binaural Reproduction Methods
- Headphone Equalization and Calibration
- Conclusions
- Appendix: Near Field
EDGAR CHOUEIRI
- Introduction
- The Fundamental XTC Problem
- Constant-Parameter Regularization
- Frequency-Dependent Regularization
- The Analytical BACCH Filter
- Individualized BACCH Filters
- Conclusions
- Appendix A Derivation of the Optimal XTC Filter
- Appendix B: Numerical Verification
FRANCIS RUMSEY
- The Evolution of Surround Sound
- Surround Sound Formats
- Surround Sound Delivery and Coding
- Surround Sound Monitoring
- Surround Sound Recording Techniques
- Perceptual Evaluation
- Predictive Models of Surround Sound Quality
SUNGYOUNG KIM
- Background
- Fundamental Psychoacoustics of Height-Channel Perception
- Multichannel Reproduction Systems With Height Channels
- Recording With Height Channels
- Conclusion
NICOLAS TSINGOS
- Introduction
- Spatial Representation and Rendering of Audio Objects
- Advanced Metadata and Applications of Object-Based Representations
- Managing Complexity of Object-Based Content
- Audio Object Coding
- Capturing Audio Objects
- Tradeoffs of Object-Based Representations
- Object-Based Loudness Estimation and Control
- Object-Based Program Interchange and Delivery
- Conclusion
ROZENN NICOL
- Introduction
- Development of the Sound Field
- Higher Order Ambisonics (HOA)
- Sound Field Synthesis
- Sound Field Formats
- Conclusion
- Appendix A: Mathematics and Physics of Sound Field
- Appendix B: Mathematical Derivation of W, X, Y, Z
- Appendix C: The Optimal Number of Loudspeakers
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
- Motivation and History
- Separation of Sound Objects and Room
- WFS Reproduction: Challenges and Solutions
- WFS With Elevation
- Audio Metadata and WFS
- Applications Based on WFS and Hybrid Schemes
- WFS and Object-Based Sound Production
BRETT LEONARD
- Source Panning and Spreading
- An Immersive Overhaul for Preexisting Content
- Considerations in Mixing for Film and Games
- Envelopment
- Musings on Immersive Mixing
Index
Notă biografică
Agnieszka Roginska is Music Associate Professor and Associate Director of the Music Technology program at New York University. Her research focuses on the analysis, simulation, and applications of immersive and 3D audio.
Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction.
Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction.
Recenzii
"This book is comprehensive and up-to-date, and I plan to keep my copy at the top of my reading list." - Todd Welti, Journal of the Audio Engineering Society
Descriere
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multichannel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multichannel mixing techniques. Knowledge of the development, theory, and practice of spatial and multichannel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production and post-production.