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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio: Audio Engineering Society Presents

Editat de Agnieszka Roginska, Paul Geluso
en Limba Engleză Hardback – 12 oct 2017
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.
 
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Specificații

ISBN-13: 9781138900011
ISBN-10: 113890001X
Pagini: 378
Ilustrații: 147 Line drawings, black and white; 21 Halftones, black and white
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.82 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Audio Engineering Society Presents

Locul publicării:Oxford, United Kingdom

Cuprins

Contributors
Foreword
WIESLAW WOSZCZYK
Acknowledgements
 
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
  • Auditory Physiology
  • Human Sound Localization
  • Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
  • Neural Plasticity in Sound Localization
  • Distance and Environmental Context Perception
  • Conclusion
2 History of 3D Sound
BRAXTON BOREN
  • Introduction
  • Prehistory
  • Ancient History
  • Space and Polyphony
  • Spatial Separation in the Renaissance
  • Spatial Innovations in Acoustic Music
  • 3D Sound Technology
  • Technology and Spatial Music
  • Conclusions and Thoughts for the Future
3 Stereo
PAUL GELUSO
  • Stereo Systems
  • Creating a Stereo Image
  • Stereo Enhancement
  • Summary
4 Binaural Audio Through Headphones
AGNIESZKA ROGINSKA
  • Headphone Reproduction
  • Binaural Sound Capture
  • HRTF Measurement
  • Binaural Synthesis
  • Inside-the-Head Locatedness
  • Advanced HRTF Techniques
  • Quality Assessment
  • Binaural Reproduction Methods
  • Headphone Equalization and Calibration
  • Conclusions
  • Appendix: Near Field
5 Binaural Audio Through Loudspeakers
EDGAR CHOUEIRI
  • Introduction
  • The Fundamental XTC Problem
  • Constant-Parameter Regularization
  • Frequency-Dependent Regularization
  • The Analytical BACCH Filter
  • Individualized BACCH Filters
  • Conclusions
  • Appendix A Derivation of the Optimal XTC Filter
  • Appendix B: Numerical Verification
6 Surround Sound
FRANCIS RUMSEY
  • The Evolution of Surround Sound
  • Surround Sound Formats
  • Surround Sound Delivery and Coding
  • Surround Sound Monitoring
  • Surround Sound Recording Techniques
  • Perceptual Evaluation
  • Predictive Models of Surround Sound Quality
7 Height Channels
SUNGYOUNG KIM
  • Background
  • Fundamental Psychoacoustics of Height-Channel Perception
  • Multichannel Reproduction Systems With Height Channels
  • Recording With Height Channels
  • Conclusion
8 Object-Based Audio
NICOLAS TSINGOS
  • Introduction
  • Spatial Representation and Rendering of Audio Objects
  • Advanced Metadata and Applications of Object-Based Representations
  • Managing Complexity of Object-Based Content
  • Audio Object Coding
  • Capturing Audio Objects
  • Tradeoffs of Object-Based Representations
  • Object-Based Loudness Estimation and Control
  • Object-Based Program Interchange and Delivery
  • Conclusion
9 Sound Field
ROZENN NICOL
  • Introduction
  • Development of the Sound Field
  • Higher Order Ambisonics (HOA)
  • Sound Field Synthesis
  • Sound Field Formats
  • Conclusion
  • Appendix A: Mathematics and Physics of Sound Field
  • Appendix B: Mathematical Derivation of W, X, Y, Z
  • Appendix C: The Optimal Number of Loudspeakers
10 Wave Field Synthesis
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
  • Motivation and History
  • Separation of Sound Objects and Room
  • WFS Reproduction: Challenges and Solutions
  • WFS With Elevation
  • Audio Metadata and WFS
  • Applications Based on WFS and Hybrid Schemes
  • WFS and Object-Based Sound Production
11 Applications of Extended Multichannel Techniques
BRETT LEONARD
  • Source Panning and Spreading
  • An Immersive Overhaul for Preexisting Content
  • Considerations in Mixing for Film and Games
  • Envelopment
  • Musings on Immersive Mixing
 
Index

Notă biografică

Agnieszka Roginska is Music Associate Professor and Associate Director of the Music Technology program at New York University. Her research focuses on the analysis, simulation, and applications of immersive and 3D audio.
Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction.

Recenzii

"This book is comprehensive and up-to-date, and I plan to keep my copy at the top of my reading list." - Todd Welti, Journal of the Audio Engineering Society

Descriere

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multichannel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multichannel mixing techniques. Knowledge of the development, theory, and practice of spatial and multichannel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production and post-production.