Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 178
Editat de Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastanien Limba Engleză Paperback – 15 noi 2016
The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
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Specificații
ISBN-13: 9783319496153
ISBN-10: 3319496158
Pagini: 298
Ilustrații: XI, 300 p. 87 illus.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.44 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
ISBN-10: 3319496158
Pagini: 298
Ilustrații: XI, 300 p. 87 illus.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.44 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
Cuprins
Designing collaborative games for children education on sustainable development.- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students.- A Serious Game for Learning Social Networking Literacy by Flaming Experiences.- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies.- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle.- Monitoring Interactions.- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation.- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence.- Interactive Advertisements in an IoT Era Exertion games.- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence.- Distributed Embodied Team Play, a Distributed Interactive Pong Playground.- A Throw Training System Utilizing Visual and Sound Effects.- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games.- Deep learning for classifying Battlefield 4 players.- Do Warriors, Villagers and Scientists Decide Differently?.- The Impact of Role on Message Framing.- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations.- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games.- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration.- My Drama: Story-based Game for Understanding Emotions in Context.- Building game scripting DSL’s with the Metacasanova metacompiler.- Interaction Design Tools for Autism.- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs.
Caracteristici
Includes supplementary material: sn.pub/extras