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Intersecting Art and Technology in Practice: Techne/Technique/Technology: Routledge Advances in Art and Visual Studies

Editat de Camille C Baker, Kate Sicchio
en Limba Engleză Paperback – 10 dec 2019

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself - the artefact, artwork or performance - contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

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Specificații

ISBN-13: 9780367874124
ISBN-10: 0367874121
Pagini: 242
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Art and Visual Studies

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Foreword




Ruth Catlow and Marc Garrett




Introduction


Camille Baker and Kate Sicchio


Theme 1: Artistic process/challenges


1. Intuition and Creative Process Methodologies in Digital Performance


Camille Baker


2. 60ma: experimenting with performing with electrodes/ experiences in digital art practice


Georg Hobmeier


3. The Bleeding Self in Digital Performance Practice: artistic challenges in digital media practice


Lorna Moore


4. Making Speculative Technologies


Kristina Anderson


5. Construction of processes to live audiovisual performance


Ana Carvalho


6. NO PLACE: Presence, Performance and Virtuality


Kate Genevieve


7. Imagination, Art and Reality


Ben Bogart


Theme 2: Collaborations


8. Cultivating permaCultural resilience (pCr) : The permaCultural dérive as an Itinerant’s approach to a techne of becoming


Anita McKoewn


9. The Immanent Researcher


Kate Sicchio


10. Temporal Scaffolding: A collaborative and networked infrastructure of techne, screendance, AR, affect, place and smart mobile devices in the project AffeXity


Jeannette Ginslov


11. Neurocinematics: the first hand experience of a filmmaker in collaboration with neuroscientists


Pia Tikka


12. Shifting Our Horizons: Exploring Mobility In Micro Production & Floating Exhibition


Max Schleser and Antony Nevin


Theme 3: Shared Knowledge:


13. Sharing Knowledge through Networked Collaboration


Helen Varley Jamieson


14. Methodologies of Risk and Experimental Prototyping


Nancy Mauro-Flude


15. Behind the Idea and meta models for creativity


Alison Williams


16. Mass Colla

Notă biografică

Camille C Baker is a Reader in the School of Communication Design, University for the Creative Arts, Epsom, UK. She is a media artist/curator/Reader in digital media with recent work in participatory mobile and sensor performance using wearable technologies, now exploring creative coding and electronic development for smart-fashion projects. She explores new mechanisms to elicit engaging experiences using evolving approaches to participatory performance. Her website is camillebaker.me.




Kate Sicchio is Visiting Assistant Professor, Integrated Digital Media, New York University, USA. She works at the interface of technology and choreography. Her work includes performances, installations, web and video projects. She has presented work internationally across the US, Canada, Germany, Australia, Belgium and the UK at venues such as the V&A (London), EU Parliament (Brussels), Banff New Media Institute (Banff) and Arnolfini Art Centre (Bristol UK). Her website is http://www.sicchio.com.

Descriere

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself - the artefact, artwork or performance - contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.