Learn Pixi.js
Autor Rex van der Spuyen Limba Engleză Paperback – 16 oct 2015
If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.
- Take a step-by-step tour of Pixi.js's features by building fun game projects.
- Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.
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Specificații
ISBN-13: 9781484210956
ISBN-10: 1484210956
Pagini: 200
Ilustrații: XXVII, 210 p. 94 illus.
Dimensiuni: 155 x 235 x 2 mm
Greutate: 3.69 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484210956
Pagini: 200
Ilustrații: XXVII, 210 p. 94 illus.
Dimensiuni: 155 x 235 x 2 mm
Greutate: 3.69 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalRecenzii
“It learns you to use the Pixi.js graphic rendering engine by example. … I would like to pay special attention to the introduction, which is really well-written (I enjoyed it) and where you learn how to set the PIXI environment. … If you are looking for a PIXI book, written in a great & easy language with examples – that’s a good match! Enjoy it!” (Vitosh Academy, vitoshacademy.com, December, 2015)
Notă biografică
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Caracteristici
The first and only guide to using the high performance Pixi.js graphics-rendering engine. Learn to make games for mobile phones, tablets and the web. Packed with practical examples and useful tips to help readers create a wide range of interactive applications.