AdvancED Game Design with Flash
Autor Rex van der Spuyen Limba Engleză Paperback – sep 2010
- Each chapter highlights a new advanced technique illustrated by practical examples.
- Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
- Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
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Specificații
ISBN-13: 9781430227397
ISBN-10: 1430227397
Pagini: 808
Ilustrații: 808 p.
Dimensiuni: 178 x 254 x 42 mm
Greutate: 1.16 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430227397
Pagini: 808
Ilustrații: 808 p.
Dimensiuni: 178 x 254 x 42 mm
Greutate: 1.16 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Modeling Game Data.- Vectors: Ghosts in the Machine.- Collisions Between Circles.- Collisions Between Polygons.- Pixel-Perfect Collision and Destructible Environments.- Explosions, Blitting, and Optimization.- Make It Fun! Sound, Music, and AI.- Tile-Based Game Design.- Pathfinding.- XML and External Data.
Notă biografică
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Caracteristici
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.