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Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments: Routledge Research in Education

Editat de Victor R. Lee
en Limba Engleză Paperback – 18 noi 2016
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.
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Specificații

ISBN-13: 9781138286955
ISBN-10: 1138286958
Pagini: 262
Ilustrații: 7 Line drawings, black and white; 24 Halftones, black and white; 31 Illustrations, black and white
Dimensiuni: 152 x 229 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction: Technology Meets Body, Body Meets Technology Victor R. Lee Part I: Opportunities and Challenges for Integration and Implementation 1. The Monster in the Machine, or Why Educational Technology Needs Embodied Design Dor Abrahamson 2. Getting Into the Cue: Embracing Technology-Facilitated Body Movements as a Starting Point for Learning Robb Lindgren 3. Scratching the Surface: Opportunities and Challenges From Designing Interactive Tabletops for Learning Alissa N. Antle 4. Turning to Embodied Technological Artifacts to Learn About Ourselves: Augmenting Performance and Learning Through Recursive Feedback Sandra Y. Okita Part II: Learning Technologies and the Body in Formal Learning Environments 5. Learning Physics Through Play and Embodied Reflection in a Mixed-Reality Learning Environment Noel Enyedy and Joshua Danish 6. Re-scaling Bodies in/as Representational Instruments in GPS Drawing Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky 7. Playing Robot: Exploring How Students Alternate Perspectives in IPRO Carmen Petrick Smith, Matthew Berland, and Taylor Martin 8. Math With the Dance Mat: On the Benefits of Embodied Numerical Training Approaches Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller Part III: Learning Technologies and the Body in Informal Learning Environments 9. Looking at how Technology is Used With Bodies Over There to Figure out What Could be Done With the Technology and Bodies Over Here Victor R. Lee 10. Exhibiting Data: Using Body-As-Interface Designs to Engage Visitors With Data Visualizations Leilah Lyons 11. Identities in Motion, Identities at Rest: Engaging Bodies and Minds in Fitness Gaming Research and Design Cynthia Carter Ching and Sara Schaefer 12. The Body as Viewfinder: Using Wearable Cameras in Learning Research Jessica Umphress and Bruce Sherin 13. Closing Victor R. Lee

Recenzii

"This book is of great theoretical and practical significance for pedagogic discourse research, pedagogic method innovation, and educational policymaking. On the one hand, it not only benefits educational researchers and practitioners but makes excellent contributions to multimodal discourse analysis theory and multimodal discourse research methodology…On the other hand, this study has implications for administrators and curriculum specialists as it can be helpful in implementing a pedagogic shift to teachers’ roles as designers of learning; teachers can use this study to reflect on teaching as designing learning through semiotic orchestration of embodied resources." --- Guoqiang Liu, Universiti Teknologi Malaysia, review in Discourse Studies. DOI: https://doi.org/10.1177/14614456221121187


Descriere

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.