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Making the Case for Change: Using Effective Business Cases to Minimize Project and Innovation Failures: The Little Big Book Series

Autor Christopher F. Voehl, H. James Harrington, Frank Voehl
en Limba Engleză Hardback – 15 aug 2017
The best time to stop projects or programs that will not be successful is before they are ever started. Research has shown that the focused use of realistic business case analysis on proposed initiatives could enable your organization to reduce the amount of project waste and churn (rework) by up to 40 percent, potentially avoiding millions of dollars lost on projects, programs, and initiatives that would fail to produce the desired results. This book illustrates how to develop a strong business case which links investments to program results and, ultimately, with the strategic outcomes of the organization. In addition, the book provides a template and example case studies for those seeking to fast-track the development of a business case within their organization.Making the Case for Change: Using Effective Business Cases to Minimize Project and Innovation Failures provides executive teams and change agents with the information required to make better business case decisions. This book can be used throughout the life cycle of the project to assist with gaining a better understanding of the following key knowledge areas for developing a business case:Understanding the present problem/improvement opportunityDocumenting how the project, program, or initiative will add value to the organizationValidating the data and the assumptions that the projected improvements are based uponCalculating the level of confidence that can be placed upon the conclusions that are reachedAssessing the alternative solutions that were consideredWeighing the costs vs. the benefits of the proposed initiativeAnalyzing and mitigating the risks to completing 100 percent of the project‘s goalsEliciting and prioritizing the requirements of key stakeholders and subject matter expertsIdentifying the key people that are involved in the proposed project and the skil
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Specificații

ISBN-13: 9781138463981
ISBN-10: 1138463981
Pagini: 265
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Productivity Press
Seria The Little Big Book Series

Locul publicării:Oxford, United Kingdom

Public țintă

Professional Practice & Development

Notă biografică

H. James Harrington, Christopher F. Voehl, Frank Voehl

Cuprins

Getting Started with the Business Case—Activity 1: Set the Proposal Context and Stimulus. Activity 2: Define the Sponsor’s Role and Test Alignment to Organizational Objectives. Activity 3: Prepare the BCD Team’s Charter and Output. Activity 4: Patents and Other Intellectual Property Considerations. Activity 5: Collecting Relevant Information/Data. Activity 6: Projected Improvement Analysis. Activity 7: Developing Proposed Project Recommendations, Estimates of Resources, and Return on Investment (ROI). Activity 8: Presenting the Business Case to the Executive Committee.

Descriere

Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers. It interweaves computing pedagogy with musical concepts and creative activities, showing students how to integrate the creativity and design of the arts with the mathematical rigor and formality of computer science.The book provides an introduction to creative software development in the Python programming language. It uses innovative music-creation activities to illustrate introductory computer programming concepts, including data types, algorithms, operators, iteration, lists, functions, and classes. The authors also cover GUIs, event-driven programming, big data, sonification, MIDI programming, client‘server programming, recursion, fractals, and complex system dynamics.Requiring minimal musical or programming experience, the text is designed for courses in introductory computer science and computing in the arts. It helps students learn computer programming in a creative context and understand how to build computer music applications. Also suitable for self-study, the book shows musicians and digital music enthusiasts how to write music software and create algorithmic music compositions.Web ResourceA supplementary website (http://jythonMusic.org) provides a music library and other software resources used in the text. The music library is an extension of the jMusic library and incorporates other cross-platform programming tools. The website also offers example course and associated media resources.