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Mathematical Progress in Expressive Image Synthesis III: Selected and Extended Results from the Symposium MEIS2015: Mathematics for Industry, cartea 24

Editat de Yoshinori Dobashi, Hiroyuki Ochiai
en Limba Engleză Hardback – 22 mai 2016
“Progress in Expressive Image Synthesis”(MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of thesymposium was to provide a unique venue where various issues in computergraphics (CG) application fields could be discussed by mathematicians, CGresearchers, and practitioners. Through the previous symposiums MEIS2013 andMEIS2014, mathematicians as well as CG researchers have recognized that CG is aspecific and practical activity derived from mathematical theories. Issuesfound in CG broaden the field of mathematics and vice versa, and CG visualizesmathematical theories in an aesthetic manner. In this volume, the editors aim toprovoke interdisciplinary research projects through thepeer-reviewed papersand poster presentations at the this year’s symposium. This book capturesinteractions among mathematicians, CG researchers, and practitioners sharingimportant, state-of-the-art issues in graphics and visual perception. The bookis suitable for all CG researchers seeking open problem areas and especiallyfor those entering the field who have not yet selected a research direction.
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Specificații

ISBN-13: 9789811010750
ISBN-10: 9811010757
Pagini: 139
Ilustrații: XII, 152 p. 78 illus., 64 illus. in color.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.41 kg
Ediția:1st ed. 2016
Editura: Springer Nature Singapore
Colecția Springer
Seria Mathematics for Industry

Locul publicării:Singapore, Singapore

Cuprins

Part I Geometry.- Geometry and Mechanics of Fibers: Some Numerical Models.- Tetrisation of Triangular Meshes and Its Application in Shape Blending.- A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces.- Fabrication-Aware Geometry Processing.- Part II Artificial Animation.- Revisiting Vorticity: Pushing Fluid Solvers to the Next Level.- Active Comicing for Freehand Drawing Animation.- A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture.- Part III Illusion, Patterns, and Visualization.- Visual Media Culture Supported by Human Depth Illusion.- Wang Tile Modeling of Wall Patterns.- High-Resolution Visualization Library for the Exascale Supercomputer.- Part IV Curves.- Drawing Curves.- Aesthetic Design with Log-Aesthetic Curves and Surfaces.- Attractive Plane Curves in Differential Geometry.- dNLS Flow on Discrete Space Curves.- Index

Notă biografică

Yoshinori Dobashi, Graduate School of Information Science and Technology, Hokkaido University, Sapporo, Japan
Hiroyuki Ochiai, Institute of Mathematics for Industry, Kyushu University, Fukuoka, Japan


Textul de pe ultima copertă

“Progress in Expressive Image Synthesis”(MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of thesymposium was to provide a unique venue where various issues in computergraphics (CG) application fields could be discussed by mathematicians, CGresearchers, and practitioners. Through the previous symposiums MEIS2013 andMEIS2014, mathematicians as well as CG researchers have recognized that CG is aspecific and practical activity derived from mathematical theories. Issuesfound in CG broaden the field of mathematics and vice versa, and CG visualizesmathematical theories in an aesthetic manner. In this volume, the editors aim toprovoke interdisciplinary research projects through the peer-reviewed papersand poster presentations at the this year’s symposium. This book capturesinteractions among mathematicians, CG researchers, and practitioners sharingimportant, state-of-the-art issues in graphics and visual perception. The bookis suitable for all CG researchers seeking open problem areas and especiallyfor those entering the field who have not yet selected a research direction.

Caracteristici

Contains selected papers from the symposium "Mathematical Progress in Expressive Image Synthesis" (MEIS2015) Is authored by leading international researchers in the field Discusses contemporary issues and future collaborative projects by mathematicians, computer graphics researchers, and those who work in industry Includes supplementary material: sn.pub/extras