More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps
Autor Ben Smith, Danton Chin, Leon Palm, Dave Smith, Charles Smith, Claus Hoefele, Saul Mora, Arne de Vries, Joost van de Wijgerd, Scott Penberthy, Ben Kazez, Roderick Smith, Stephen Chinen Limba Engleză Paperback – 15 iun 2010
Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
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Specificații
ISBN-13: 9781430229223
ISBN-10: 1430229225
Pagini: 360
Ilustrații: 360 p.
Dimensiuni: 191 x 235 x 19 mm
Greutate: 0.61 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430229225
Pagini: 360
Ilustrații: 360 p.
Dimensiuni: 191 x 235 x 19 mm
Greutate: 0.61 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications.- Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game.- How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App.- Write Better Code and Save Time with Unit Testing.- Fun with Computer Vision: Face Recognition with OpenCV on the iPhone.- How to Use OpenGL Fonts without Losing Your Mind.- Game Development with Unity.- Cocos2d for iPhone and iPad; It Is Easier than You Think.- Creating an Audio-Centric App for the iPhone with AVAudioPlayer.- Implementing Push Notifications at eBuddy.
Notă biografică
Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen. His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.
Caracteristici
Experienced developers describing real-world programming and sharing their own hard-won code. Not just the usual beginner fluff, but elegant solutions to complex programming problems A diverse range of cooler techniques covered and fully explained and illustrated with screenshots Written by the developers all the other developers wish they could be