Music, Technology, and Education: Critical Perspectives: SEMPRE Studies in The Psychology of Music
Editat de Andrew King, Evangelos Himonidesen Limba Engleză Hardback – 24 iun 2016
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Specificații
ISBN-13: 9781472426208
ISBN-10: 1472426207
Pagini: 282
Dimensiuni: 156 x 234 x 21 mm
Greutate: 0.54 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria SEMPRE Studies in The Psychology of Music
Locul publicării:Oxford, United Kingdom
ISBN-10: 1472426207
Pagini: 282
Dimensiuni: 156 x 234 x 21 mm
Greutate: 0.54 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria SEMPRE Studies in The Psychology of Music
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Introduction
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in developing musicianship in 8 – 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending, Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in developing musicianship in 8 – 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending, Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index
Descriere
This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: Music Production; Game technology; Musical creation, experience and understanding. The 14 chapters reflect the emerging field of the study of technology in music from a pedagogical perspective.