Narrative Design: The Craft of Writing for Games
Autor Michael Breaulten Limba Engleză Paperback – 5 mai 2020
A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the game industry as either a writer or designer. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Key Features
- An intimate look at the workings of AAA game development teams from someone who has spent decades embedded on these teams at several well-known companies.
- An insider's look at the game industry, including detailed advice on breaking into the industry.
- Detailed instructions for creating a portfolio to demonstrate both narrative design and game design skills to prospective employers
- Lessons and exercises to help students learn narrative design and game design skills.
- For college instructors, this book serves as a how-to guide for teaching classes in both narrative design and game design.
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Specificații
ISBN-10: 0367191520
Pagini: 224
Ilustrații: 25
Dimensiuni: 156 x 234 x 12 mm
Greutate: 0.33 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Cuprins
Chapter 2 ◾ What Is Game Design? 9
Chapter 3 ◾ Story in Games 17
Chapter 4 ◾ Game Development as a Craft 25
Chapter 5 ◾ The Idea Is Everything…and Nothing 31
Chapter 6 ◾ The Player’s the Thing 41
Chapter 7 ◾ The Team’s the Thing, Too 47
Chapter 8 ◾ Game Genres and Their Players 57
Chapter 9 ◾ The Game Development Process 63
Chapter 10 ◾ Writing and Design for Analog Games 75
Chapter 11 ◾ Writing Advice 81
Chapter 12 ◾ Teaching Narrative Design and Game Design 89
Chapter 13 ◾ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145
Descriere
A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the game industry as either a writer or designer. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Key Features
- An intimate look at the workings of AAA game development teams from someone who has spent decades embedded on these teams at several well-known companies.
- An insider's look at the game industry, including detailed advice on breaking into the industry.
- Detailed instructions for creating a portfolio to demonstrate both narrative design and game design skills to prospective employers
- Lessons and exercises to help students learn narrative design and game design skills.
- For college instructors, this book serves as a how-to guide for teaching classes in both narrative design and game design.