Narrative Design: The Craft of Writing for Games
Autor Michael Breaulten Limba Engleză Hardback – 5 mai 2020
Key features of this book:
• An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies.
• An insider’s look at the game industry, including advice on breaking into the industry.
• Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers.
• Lessons and exercises to help students develop narrative design and game design skills.
• A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included.
Author Bio:
Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 377.96 lei 6-8 săpt. | |
CRC Press – 5 mai 2020 | 377.96 lei 6-8 săpt. | |
Hardback (1) | 929.86 lei 6-8 săpt. | |
CRC Press – 5 mai 2020 | 929.86 lei 6-8 săpt. |
Preț: 929.86 lei
Preț vechi: 1133.97 lei
-18% Nou
Puncte Express: 1395
Preț estimativ în valută:
178.04€ • 185.39$ • 147.72£
178.04€ • 185.39$ • 147.72£
Carte tipărită la comandă
Livrare economică 14-28 februarie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780367191535
ISBN-10: 0367191539
Pagini: 224
Ilustrații: 25
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367191539
Pagini: 224
Ilustrații: 25
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Cuprins
Chapter 1 ◾ What Is Narrative Design? 1
Chapter 2 ◾ What Is Game Design? 9
Chapter 3 ◾ Story in Games 17
Chapter 4 ◾ Game Development as a Craft 25
Chapter 5 ◾ The Idea Is Everything…and Nothing 31
Chapter 6 ◾ The Player’s the Thing 41
Chapter 7 ◾ The Team’s the Thing, Too 47
Chapter 8 ◾ Game Genres and Their Players 57
Chapter 9 ◾ The Game Development Process 63
Chapter 10 ◾ Writing and Design for Analog Games 75
Chapter 11 ◾ Writing Advice 81
Chapter 12 ◾ Teaching Narrative Design and Game Design 89
Chapter 13 ◾ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145
Chapter 2 ◾ What Is Game Design? 9
Chapter 3 ◾ Story in Games 17
Chapter 4 ◾ Game Development as a Craft 25
Chapter 5 ◾ The Idea Is Everything…and Nothing 31
Chapter 6 ◾ The Player’s the Thing 41
Chapter 7 ◾ The Team’s the Thing, Too 47
Chapter 8 ◾ Game Genres and Their Players 57
Chapter 9 ◾ The Game Development Process 63
Chapter 10 ◾ Writing and Design for Analog Games 75
Chapter 11 ◾ Writing Advice 81
Chapter 12 ◾ Teaching Narrative Design and Game Design 89
Chapter 13 ◾ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145
Descriere
A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.