Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
Autor Eddie Paterson, Timothy Williams, Will Cordneren Limba Engleză Paperback – 8 noi 2019
Key Features
- A fresh perspective on video games as a whole new form of creative writing.
- Interviews with a range of leading industry figures, from critics to creators.
- Professional analysis of modern video game script excerpts.
- Insights into emerging technologies and the future of interactive storytelling.
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Specificații
ISBN-13: 9781138499768
ISBN-10: 1138499765
Pagini: 204
Ilustrații: 2 Line drawings, black and white; 20 Halftones, black and white
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.3 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138499765
Pagini: 204
Ilustrații: 2 Line drawings, black and white; 20 Halftones, black and white
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.3 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
1 Interview with Walt Williams 1
2 Interview with Brooke Maggs 17
3 Something to Fight for: The Last of Us and the Language of Linear Games 29
4 Interview with Brendan Keogh 57
5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71
6 Interview with Anna Anthropy 93
7 New Horizons: Open Worlds and Storyfeel 105
8 Interview with Damon Reece 123
9 Dear Reader: Virtual Reality and the Narrative Frontier 133
10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145
11 Interview with Tomasz Bednarz 157
12 Conclusion 167
2 Interview with Brooke Maggs 17
3 Something to Fight for: The Last of Us and the Language of Linear Games 29
4 Interview with Brendan Keogh 57
5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71
6 Interview with Anna Anthropy 93
7 New Horizons: Open Worlds and Storyfeel 105
8 Interview with Damon Reece 123
9 Dear Reader: Virtual Reality and the Narrative Frontier 133
10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145
11 Interview with Tomasz Bednarz 157
12 Conclusion 167
Descriere
Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent video game examples and new developments in VR gaming, this book is the first to explore the unique potential of storytelling in games from the perspective of authors and teachers of creative writing.