Cantitate/Preț
Produs

Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity: Routledge Studies in Management, Organizations and Society

Editat de Mikko Vesa
en Limba Engleză Hardback – 25 feb 2021
This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.
As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play’s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state of affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners.
This book will be of value to researchers, academics and students interested in management and organization studies.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 25942 lei  6-8 săpt.
  Taylor & Francis – 29 aug 2022 25942 lei  6-8 săpt.
Hardback (1) 76329 lei  6-8 săpt.
  Taylor & Francis – 25 feb 2021 76329 lei  6-8 săpt.

Din seria Routledge Studies in Management, Organizations and Society

Preț: 76329 lei

Preț vechi: 102946 lei
-26% Nou

Puncte Express: 1145

Preț estimativ în valută:
14608 15411$ 12174£

Carte tipărită la comandă

Livrare economică 02-16 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780367321185
ISBN-10: 0367321181
Pagini: 264
Ilustrații: 2 Line drawings, black and white; 3 Tables, black and white; 2 Illustrations, black and white
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.65 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in Management, Organizations and Society

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Part 1: Contextualizing Gamification. 1. Organizational Gamification: Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements: Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan Van Elderen and Igor Mayer. Part 2: Researching Gamification in Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace Gamification: A Review, Research Agenda, and Recommendations for Practice Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice: blending the modes of human-machine identification Agnessa Spanellis and Igor Pyrko 6. The gamification of enterprise cooperation: a cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger Zarnekow 7. Gamified interaction and viral events on social media Mikaela Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03: Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and Places Found and Lost Janne Tienari 11. The logic of play: implications for institutional theory Alistair Mutch 12. Anagenesis: A framework for gameful, playful and democratic future smart cities Mattia Thibault, Oguz Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical Philisophy and Gamification Perttu Salovaara and Matt Statler

Notă biografică

Mikko Vesa is Associate Professor of Strategic Management at the Hanken School of Economics, Finland,

Descriere

This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.