PEACH - Intelligent Interfaces for Museum Visits: Cognitive Technologies
Editat de Oliviero Stock, Massimo Zancanaroen Limba Engleză Hardback – 24 apr 2007
This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.
The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 563.96 lei 39-44 zile | |
Springer Berlin, Heidelberg – 30 noi 2010 | 563.96 lei 39-44 zile | |
Hardback (1) | 625.15 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 24 apr 2007 | 625.15 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783540687542
ISBN-10: 3540687548
Pagini: 350
Ilustrații: XVIII, 318 p. 102 illus., 32 illus. in color.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.68 kg
Ediția:2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Cognitive Technologies
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540687548
Pagini: 350
Ilustrații: XVIII, 318 p. 102 illus., 32 illus. in color.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.68 kg
Ediția:2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Cognitive Technologies
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Intelligent Mobile Guides.- Adaptive Multimedia Guide.- Cinematographic Techniques for Automatic Documentary-like Presentations.- Detecting Focus of Attention.- Report Generation for Postvisit Summaries in Museum Environments.- Infrastructure and User Modelling.- Delivering Services in Active Museums via Group Communication.- User Modelling and Adaptation for a Museum Visitors’ Guide.- Stationary Devices.- Integration of Mobile and Stationary Presentation Devices.- Children in the Museum: an Environment for Collaborative Storytelling.- Virtual Reconstructions and Simulations.- Photorealistic 3D Modelling Applied to Cultural Heritage.- Tracking Visitors in a Museum.- Evaluation and Usability.- Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface.- Innovative Approaches for Evaluating Adaptive Mobile Museum Guides.- Future Research.- Intelligent Interfaces for Groups in a Museum.
Recenzii
From the reviews:
"This volume contains a collection of papers outlining the results from the PEACH project. … audience for this book is AI computer scientists and human resources personnel in the area of cultural heritage support and marketing, but also any curious readers with an interest in twenty-first century state-of-the-art design and systems." (Michael Goldberg, ACM Computing Reviews, Vol. 49 (12), December, 2008)
"This volume contains a collection of papers outlining the results from the PEACH project. … audience for this book is AI computer scientists and human resources personnel in the area of cultural heritage support and marketing, but also any curious readers with an interest in twenty-first century state-of-the-art design and systems." (Michael Goldberg, ACM Computing Reviews, Vol. 49 (12), December, 2008)
Textul de pe ultima copertă
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction.
This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.
The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.
The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
Caracteristici
No other book has comparable technical insight and breadth The book editors and authors are leading experts on the underlying AI technologies and their application Includes supplementary material: sn.pub/extras