Physics for Animators
Autor Michele Bousqueten Limba Engleză Paperback – 18 dec 2015
- Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance.
- Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
- Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.
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Specificații
ISBN-13: 9780415842976
ISBN-10: 0415842972
Pagini: 356
Ilustrații: 706
Dimensiuni: 191 x 235 x 23 mm
Greutate: 1.65 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0415842972
Pagini: 356
Ilustrații: 706
Dimensiuni: 191 x 235 x 23 mm
Greutate: 1.65 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
ACKNOWLEDGEMENT
FOREWORD
INTRODUCTION
SECTION I: CLASSICAL PHYSICS
CHAPTER 1: MATTER AND MASSES
CHAPTER 2: MOTION AND TIMING
CHAPTER 3: FORCES
CHAPTER 4: LIGHT AND COLOR
Section II Character Design and Animation
CHAPTER 5: CHARACTER DESIGN
CHAPTER 6: CHARACTER ANIMATION
SECTION III: VISUAL EFFECTS
CHAPTER 7: ENVIRONMENT
CHAPTER 8: FIRE AND EXPLOSIONS
CHAPTER 9: FLUID EFFECTS
CHAPTER 10: EARTH AND OUTER SPACE
FOREWORD
INTRODUCTION
SECTION I: CLASSICAL PHYSICS
CHAPTER 1: MATTER AND MASSES
CHAPTER 2: MOTION AND TIMING
CHAPTER 3: FORCES
CHAPTER 4: LIGHT AND COLOR
Section II Character Design and Animation
CHAPTER 5: CHARACTER DESIGN
CHAPTER 6: CHARACTER ANIMATION
SECTION III: VISUAL EFFECTS
CHAPTER 7: ENVIRONMENT
CHAPTER 8: FIRE AND EXPLOSIONS
CHAPTER 9: FLUID EFFECTS
CHAPTER 10: EARTH AND OUTER SPACE
Notă biografică
Michele Bousquet is a longtime animator and instructor, and the author of more than 20 books on computer animation. Her freelance animation work has served clients like Autodesk and the Australian Broadcasting Corporation, and she has taught university-level animation classes at countless locations, including several art institutes. After years of answering questions about physics from animation students, Michele took on the task of formulating the answers into this book. Michele holds a Bachelor’s degree in Mathematics and Computer Science from McGill University.
Descriere
This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.