Cantitate/Preț
Produs

Physics for Animators

Autor Michele Bousquet
en Limba Engleză Hardback – 29 dec 2015
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
  • Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance.
  • Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
  • Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 37679 lei  3-5 săpt. +6867 lei  4-10 zile
  CRC Press – 18 dec 2015 37679 lei  3-5 săpt. +6867 lei  4-10 zile
Hardback (1) 71521 lei  6-8 săpt.
  CRC Press – 29 dec 2015 71521 lei  6-8 săpt.

Preț: 71521 lei

Preț vechi: 88122 lei
-19% Nou

Puncte Express: 1073

Preț estimativ în valută:
13689 14229$ 11339£

Carte tipărită la comandă

Livrare economică 04-18 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780415842983
ISBN-10: 0415842980
Pagini: 356
Ilustrații: 706
Dimensiuni: 191 x 235 x 28 mm
Greutate: 0.88 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Cuprins

ACKNOWLEDGEMENT
FOREWORD
INTRODUCTION
SECTION I: CLASSICAL PHYSICS
CHAPTER 1: MATTER AND MASSES
CHAPTER 2: MOTION AND TIMING
CHAPTER 3: FORCES
CHAPTER 4: LIGHT AND COLOR
Section II Character Design and Animation
CHAPTER 5: CHARACTER DESIGN
CHAPTER 6: CHARACTER ANIMATION
SECTION III: VISUAL EFFECTS
CHAPTER 7: ENVIRONMENT
CHAPTER 8: FIRE AND EXPLOSIONS
CHAPTER 9: FLUID EFFECTS
CHAPTER 10: EARTH AND OUTER SPACE

Notă biografică

Michele Bousquet is a longtime animator and instructor, and the author of more than 20 books on computer animation. Her freelance animation work has served clients like Autodesk and the Australian Broadcasting Corporation, and she has taught university-level animation classes at countless locations, including several art institutes. After years of answering questions about physics from animation students, Michele took on the task of formulating the answers into this book. Michele holds a Bachelor’s degree in Mathematics and Computer Science from McGill University.

Descriere

This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.