Practical Algorithms for 3D Computer Graphics
Autor R. Stuart Fergusonen Limba Engleză Hardback – 6 oct 2017
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Specificații
ISBN-13: 9781138428041
ISBN-10: 1138428043
Pagini: 520
Dimensiuni: 191 x 235 x 38 mm
Greutate: 0.45 kg
Ediția:2
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138428043
Pagini: 520
Dimensiuni: 191 x 235 x 38 mm
Greutate: 0.45 kg
Ediția:2
Editura: CRC Press
Colecția A K Peters/CRC Press
Cuprins
BASIC PRINCIPLES: Introduction. Basic Theory and Mathematical Results. Data Structures for 3D Graphics. Basic Visualization. Realistic Visualization. Computer Animation. PRACTICAL 3D GRPAHICS: Real-Time 3D: OpenGL. Mobile 3D: OpenGLES. The Complete Package: OpenFX. PRACTICAL ALGORITHMS FOR MODELING AND PROCEDURAL TEXTURES: Modeling with Polygonal Datasets. Algorithms for Procedural Textures. Bibliography. Index.
Recenzii
"A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book’s web site has many useful programs and code samples."
—Karen Rafferty, Queen’s University, Belfast
"The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
—Naganand Madhavapeddy, Game Developer
—Karen Rafferty, Queen’s University, Belfast
"The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
—Naganand Madhavapeddy, Game Developer
Descriere
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages