Real-Time Rendering: Computer Graphics with Control Engineering: Automation and Control Engineering
Autor Gabriyel Wong, Jianliang Wangen Limba Engleză Hardback – 14 oct 2013
Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:
- Explains how control systems work with real-time computer graphics
- Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
- Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
- Uses real-world data from rendering applications in proof-of-concept experiments
- Compares the proposed solution to existing techniques
- Provides practical details on implementation, including references to tools and source code
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Specificații
ISBN-13: 9781466583597
ISBN-10: 1466583592
Pagini: 223
Ilustrații: 80 b/w images, 11 tables and Approx. 13 equations
Dimensiuni: 156 x 234 x 18 mm
Greutate: 0.48 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Automation and Control Engineering
ISBN-10: 1466583592
Pagini: 223
Ilustrații: 80 b/w images, 11 tables and Approx. 13 equations
Dimensiuni: 156 x 234 x 18 mm
Greutate: 0.48 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Automation and Control Engineering
Cuprins
Introduction. Preliminaries. Linear Model Analysis of Real-Time Rendering. Modelling Non-Linear Rendering Processes. Model-Based Control. Model-less Control. Applications, Challenges, and Possibilities. Conclusion. Annex A: Sample Applications. Annex B: Patent for Method and System for Adaptive Control of Real-Time Computer Graphics Rendering. Annex C: Neural PID Control System Code. References. Publications and Achievements.
Descriere
This book presents an innovative approach to the perennial problem of resource optimization in real-time computer graphics. It proposes a flexible control system framework for real-time rendering using data-driven model and model-less estimation techniques with various controller options. It is shown in this book that the output of such a technology is better accuracy in terms of frame rate control when compared to other techniques in existing research. The book introduces the reader to the concepts of how control systems can be adopted in the context of real-time computer graphics through relatively easy to understand content.