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Realistic Ray Tracing

Autor Peter Shirley, R. Keith Morley
en Limba Engleză Paperback – 19 dec 2008
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
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Specificații

ISBN-13: 9781568814612
ISBN-10: 1568814615
Pagini: 235
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.33 kg
Ediția:Nouă
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States

Public țintă

Academic and Professional Practice & Development

Cuprins

1. Getting Started 2. Ray-Object Intersection 3. A Simple Ray Tracer 4. Viewing 5. Solid Texture Mapping 6. Image Texture Mapping 7. Triangle Meshes 8. Instancing 9. Bounding Volume Hierarchies 10. Monte Carlo Integration 11. Radiometry 12. Path Tracing 13. Explicit Direct Lighting 14. Photon Mapping 15. Participating Media

Descriere

Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system.