Reverse Design: Half-Life
Autor Patrick Hollemanen Limba Engleză Paperback – 14 sep 2018
- How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
- How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
- The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments
Key Features
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CRC Press – 28 aug 2018 | 926.65 lei 43-57 zile | |
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CRC Press – 4 sep 2018 | 926.65 lei 43-57 zile | |
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Specificații
ISBN-13: 9781138323902
ISBN-10: 113832390X
Pagini: 196
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.32 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 113832390X
Pagini: 196
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.32 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 Half-Life and the History of Videogame Design
Chapter 2 Introduction and Structure
Chapter 3 The Platform Theme
Chapter 4 The Arena Theme
Chapter 5 Non-Theme Set Pieces and Selected Through Content
Chapter 6 Half-Life Cover and Multiplayer Level Design
Chapter 7 Conclusion
Chapter 2 Introduction and Structure
Chapter 3 The Platform Theme
Chapter 4 The Arena Theme
Chapter 5 Non-Theme Set Pieces and Selected Through Content
Chapter 6 Half-Life Cover and Multiplayer Level Design
Chapter 7 Conclusion
Descriere
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.