Reverse Design: Final Fantasy VI
Autor Patrick Hollemanen Limba Engleză Paperback – 4 sep 2018
- How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production
- How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth
- How the systems were designed to allow the player to use any combination of characters with equal levels of success
Key Features
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CRC Press – 28 aug 2018 | 945.80 lei 6-8 săpt. | |
CRC Press – 4 sep 2018 | 945.80 lei 6-8 săpt. | |
CRC Press – 4 sep 2018 | 945.80 lei 6-8 săpt. | |
CRC Press – 4 sep 2018 | 945.80 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781138323964
ISBN-10: 1138323969
Pagini: 80
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 4 mm
Greutate: 0.12 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138323969
Pagini: 80
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 4 mm
Greutate: 0.12 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 When Narrative Has to Fit the Design
Chapter 2 Examining the Balance of Plot, Exploration and Combat
Chapter 3 Characters and the Music that Explains Them
Chapter 4 The Sociology of the NPC World
Chapter 5 Levels, Stats and Gear
Chapter 6 Dungeons, Durability and Difficulty
Chapter 7 Conclusion
Chapter 2 Examining the Balance of Plot, Exploration and Combat
Chapter 3 Characters and the Music that Explains Them
Chapter 4 The Sociology of the NPC World
Chapter 5 Levels, Stats and Gear
Chapter 6 Dungeons, Durability and Difficulty
Chapter 7 Conclusion
Descriere
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.