Short Sims: A Game Changer
Autor Clark Aldrichen Limba Engleză Hardback – 12 mar 2020
Key Features
- This book provides numerous code examples to illustrate how to put the techniques into practice.
- It includes expanded introductions to mathematics fundamental to computer graphics and game development.
- Graphics and physics are covered in introductory overviews.
Author Bio
Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 322.88 lei 6-8 săpt. | |
CRC Press – 6 mar 2020 | 322.88 lei 6-8 săpt. | |
Hardback (1) | 735.15 lei 6-8 săpt. | |
CRC Press – 12 mar 2020 | 735.15 lei 6-8 săpt. |
Preț: 735.15 lei
Preț vechi: 1067.55 lei
-31% Nou
Puncte Express: 1103
Preț estimativ în valută:
140.68€ • 147.100$ • 116.47£
140.68€ • 147.100$ • 116.47£
Carte tipărită la comandă
Livrare economică 14-28 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780367860660
ISBN-10: 036786066X
Pagini: 266
Ilustrații: 236
Dimensiuni: 152 x 229 x 17 mm
Greutate: 1.12 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 036786066X
Pagini: 266
Ilustrații: 236
Dimensiuni: 152 x 229 x 17 mm
Greutate: 1.12 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
1 The Short Sim: A Game Changer
2 Short Sim Example: Be a Hacker
3 Seven Short Sim Design Principles
4 Planning Assumptions and Expectations
5 Identify the Audience and Broad Topic Parameters
6 Research, Including Subject Matter Expert Interviews
7 Blocking Out a Simple Short Sim ⇨
8 Getting Feedback
9 Types of Short Sims
10 Coaches, Settings, and the Value of Efficiency
11 Examples of Inculcating New Ways of Thinking
12 On Levels
13 Case Study: Creating a Short Sim Lab on Demand Curves
14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors)
15 Introduction to Advanced Universal Techniques
16 Example: Learning Curves with Complex Topics
17 Role-Plays, from Simple to Complex
18 Example: Openish-Ended Labs Around Supply and Demand
19 Examples of Sandboxes and Other Exploration of Interesting Systems
20 Endings
21 Assessments and Measuring Learning and Engagement
22 Case Study: Creating a Simple Business Simulator
23 Conclusion
Appendix 1: Text Style Guide
Appendix 2: Examples of Learning Goals and Program Goals
Appendix 3: Broad List of Possible Subject Matter Expert Questions
Appendix 4: Be a Hacker Walk-Through
Appendix 5: Short Walk-Through of Visual Problem Identification
Appendix 6: Simple Business Simulator Walk-Through
2 Short Sim Example: Be a Hacker
3 Seven Short Sim Design Principles
4 Planning Assumptions and Expectations
5 Identify the Audience and Broad Topic Parameters
6 Research, Including Subject Matter Expert Interviews
7 Blocking Out a Simple Short Sim ⇨
8 Getting Feedback
9 Types of Short Sims
10 Coaches, Settings, and the Value of Efficiency
11 Examples of Inculcating New Ways of Thinking
12 On Levels
13 Case Study: Creating a Short Sim Lab on Demand Curves
14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors)
15 Introduction to Advanced Universal Techniques
16 Example: Learning Curves with Complex Topics
17 Role-Plays, from Simple to Complex
18 Example: Openish-Ended Labs Around Supply and Demand
19 Examples of Sandboxes and Other Exploration of Interesting Systems
20 Endings
21 Assessments and Measuring Learning and Engagement
22 Case Study: Creating a Simple Business Simulator
23 Conclusion
Appendix 1: Text Style Guide
Appendix 2: Examples of Learning Goals and Program Goals
Appendix 3: Broad List of Possible Subject Matter Expert Questions
Appendix 4: Be a Hacker Walk-Through
Appendix 5: Short Walk-Through of Visual Problem Identification
Appendix 6: Simple Business Simulator Walk-Through
Descriere
Short Sims: A Game Changer is the definitive guide to creating simple, highly efficient educational simulations for the next generation of learners.