State-Space Search: Algorithms, Complexity, Extensions, and Applications
Autor Weixiong Zhangen Limba Engleză Hardback – 14 oct 1999
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Specificații
ISBN-13: 9780387988320
ISBN-10: 0387988327
Pagini: 201
Ilustrații: XVI, 201 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:1999
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
ISBN-10: 0387988327
Pagini: 201
Ilustrații: XVI, 201 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:1999
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
Public țintă
ResearchCuprins
1 State-Space Search for Problem Solving.- 1.1 Combinatorial Search Problems.- 1.2 Branch-and-Bound Methods.- 1.3 Bibliographical and Historical Remarks.- 2 Algorithms for Combinatorial Optimization.- 2.1 Algorithms for Optimal Solutions.- 2.2 Algorithms for Approximate Solutions.- 2.3 Bibliographical and Historical Remarks.- 3 Complexity of State-Space Search for Optimal Solutions.- 3.1 Incremental Random Trees.- 3.2 Problem Complexity and Cost of Optimal Goal.- 3.3 Best-First Search.- 3.4 Depth-First Branch-and-Bound.- 3.5 Iterative Deepening.- 3.6 Recursive and Space-Bounded Best-First Searches.- 3.7 Branching Factors.- 3.8 Summary of Search Complexity.- 3.9 Graphs Versus Trees.- 3.10 Bibliographical and Historical Remarks.- 4 Computational Complexity Transitions.- 4.1 Complexity Transition.- 4.2 Anomaly in Sliding-Tile Puzzles.- 4.3 Complexity Transition on the Asymmetric Traveling Salesman Problem.- 4.4 Bibliographical and Historical Remarks.- 5 Algorithm Selection.- 5.1 Comparison on Analytic Model.- 5.2 Comparison on Practical Problems.- 5.3 Summary.- 6 A Study of Branch-and-Bound on the Asymmetric Traveling Salesman Problem.- 6.1 Complexity of Branch-and-Bound Subtour Elimination.- 6.2 Local Search for the Asymmetric Traveling Salesman Problem.- 6.3 Finding Initial Tours.- 6.4 Depth-First Branch-and-Bound Versus Local Search.- 6.5 Bibliographical and Historical Remarks.- 7 State-Space Transformation for Approximation and Flexible Computation.- 7.1 Anytime Approximation Computation.- 7.2 Flexible Computation.- 7.3 State-Space Transformation.- 7.4 Properties of State-Space Transformation.- 7.5 Improvements and Extensions.- 7.6 Learning Edge-Cost Distribution and Branching Factor.- 7.7 Experimental Results.- 7.8 Bibliographical and Historical Remarks.- 8 Forward Pruning for Approximation and Flexible Computation, Part I: Single-Agent Combinatorial Optimization.- 8.1 Forward Pruning.- 8.2 Domain-Independent Pruning Heuristics.- 8.3 Forward Pruning as State-Space Transformation.- 8.4 Analyses.- 8.5 Learning Edge-Cost Distribution and Setting Parameters.- 8.6 Experimental Results.- 8.7 Summary and Discussion.- 8.8 Bibliographical and Historical Remarks.- 9 Forward Pruning for Approximation and Flexible Computation, Part II: Multiagent Game Playing.- 9.1 Minimax and Alpha-Beta Pruning.- 9.2 Forward Pruning.- 9.3 Playing Games.- 9.4 Summary and Discussion.- 9.5 Bibliographical and Historical Remarks.- A Basic Concepts of Branching Processes.- B Mathematical Notation.- C List of Algorithms.- References.