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Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Autor Matthias Harders
en Limba Engleză Paperback – 23 aug 2016
One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. Without this, trainees quickly become familiar with a scene and the natural variations encountered in real-life situations cannot be reproduced. Generating such models in VR-based applications is difficult, but with the increase in computational power (allowing for larger and more finely-detailed virtual environments) there is an increasing demand for improved methods for model acquisition, enhancement, optimization and adaptation.
The field of medicine lends itself very well to VR-based training particularly in the area of surgery. In this book Matthias Harders examines the main components needed when defining effective scenarios:
• scene geometry
• organ appearance
• biomechanical parameters
providing an extensive overview of related work and introducing specific solutions in detail.
With plenty of examples to show the outcome and performance of the methods presented in the book, this will be an essential resource for all those involved in generating training scenarios in medical education, as well as in VR-based training in general.
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Specificații

ISBN-13: 9781447168621
ISBN-10: 1447168623
Pagini: 188
Ilustrații: XX, 167 p.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.27 kg
Ediția:Softcover reprint of the original 1st ed. 2008
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom

Cuprins

Introduction.- Surgical Education.- Geometry.- Relevance to Surgical Education.- Process Elements.- Data Acquisition.- Uterine Image Acquisition.- Healthy Anatomy Generation.- Shape Prediction.- Pathology Integration.- Skeleton-based Design.- Cellular Automata Growth Model.- Particle System Growth Model.- Volumetric Representation.- Appearance.- Texturing in Computer Graphics.- Relevance to Surgical Education.- Data Acquisition and Enhancement.- In-vivo Image Acquisition.- Image Enhancement.- Base Texture Generation.- Texture Generation for Laparoscopic Simulation.- Texture Generation for Hysteroscopic Simulation.- Embedding of Specks into Liver Textures.- Biomechanics.- Deformation Models.- Tissue Parameter Acquisition.- Genetic Optimization Approach.- 2D Topology Optimization.- Extension to 3D Topology Identification.- Analytical Derivation.- Derivation for Constant Strain Triangle.- Derivation for Tetrahedral Element.- Conclusion.- Hysteroscopy Simulation.- Extension: Vessel Generation.

Textul de pe ultima copertă

One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. Without this, trainees quickly become familiar with a scene and the natural variations encountered in real-life situations cannot be reproduced. Generating such models in VR-based applications is difficult, but with the increase in computational power (allowing for larger and more finely-detailed virtual environments) there is an increasing demand for improved methods for model acquisition, enhancement, optimization and adaptation.
The field of medicine lends itself very well to VR-based training particularly in the area of surgery. In this book Matthias Harders examines the main components needed when defining effective scenarios:
• scene geometry
• organ appearance
• biomechanical parameters
providing an extensive overview of related work and introducing specific solutions in detail.
With plenty of examples to show the outcome and performance of the methods presented in the book, this will be an essential resource for all those involved in generating training scenarios in medical education, as well as in VR-based training in general.

Caracteristici

Provides an extensive overview of related work in the three different directions of scene generation and introduces specific solutions in detail Ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general Discusses theoeretically unlimited automatic generation of healthy anatomy within natural variability allowing tedious and time-intensive manual segmentation to be avoided Presents high-quality synthesis of new textures based on samples and automatic mapping to complex geometries enabling the drawing and mapping of textures to 3D models to be done automatically Includes supplementary material: sn.pub/extras