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Technology in Language Learning: An Overview: The Routledge E-Modules on Contemporary Language Teaching

Autor Bryan Smith
en Limba Engleză Paperback – 21 aug 2017
This module on technology in language learning provides novice and experienced second and foreign language (L2) teachers alike with an introduction to the field of computer-assisted language learning (CALL). The module first provides a historical overview of the field and then explores the most widely researched areas within CALL. The module examines findings of research into computer-mediated communication for L2 learning as well as L2 skill-area instruction in technology-enhanced settings. The unit then turns to a discussion of teacher and learner standards for using CALL, followed by a discussion of how one may find and evaluate CALL resources that are appropriate for specific instructional contexts. The module ends with an introduction to four of the newest and most exciting areas in CALL: gaming, fan fiction, digital storytelling, and mobile-assisted language learning.
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Specificații

ISBN-13: 9781138310377
ISBN-10: 1138310379
Pagini: 34
Dimensiuni: 152 x 229 x 6 mm
Greutate: 0.07 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria The Routledge E-Modules on Contemporary Language Teaching

Locul publicării:Oxford, United Kingdom

Notă biografică

Bryan Smith is Associate Professor of English at Arizona State University, USA, and Editor of the Computer Assisted Language Instruction Consortium journal.

Cuprins

Technology in Language Learning, Overview, What is CALL? Overview and Short History, Computer-Mediated Communication, Reflection, CALL and Skill Development, Quiz, CALL and the Teacher-Scholar, CALL Journals, New(er) Directions in CALL, Summary and Conclusion

Descriere

This introductory module on computer assisted language learning examines research, L2 skill area instruction in technology-enhanced settings and teacher and learner standards for using CALL; guides readers on finding and evaluating CALL resources for specific instructional contexts; and introduces new areas in CALL such as gaming and fan fiction.