The Aesthetics of Virtual Reality: Routledge Research in Aesthetics
Autor Grant Tavinoren Limba Engleză Hardback – 30 sep 2021
When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve.
The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.
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Specificații
ISBN-13: 9780367619251
ISBN-10: 0367619253
Pagini: 178
Dimensiuni: 152 x 229 x 16 mm
Greutate: 0.36 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Aesthetics
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367619253
Pagini: 178
Dimensiuni: 152 x 229 x 16 mm
Greutate: 0.36 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Aesthetics
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and Undergraduate AdvancedCuprins
1. The Virtual Turn
2. What Is a Virtual Reality Medium?
3. The Virtual Remediation of Spatial Experience
4. VR as a Picturing Medium
5. Seeing and Doing with VR Media
6. On Virtual Realism
7. Virtual Reality and Ontology
2. What Is a Virtual Reality Medium?
3. The Virtual Remediation of Spatial Experience
4. VR as a Picturing Medium
5. Seeing and Doing with VR Media
6. On Virtual Realism
7. Virtual Reality and Ontology
Notă biografică
Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He has published widely on the aesthetics of videogames, virtual worlds, digital media ethics, and the philosophy of technology.
Recenzii
"Tavinor’s earlier work on the aesthetics of video games kick-started philosophical research in that area; this book will do the same for the aesthetics of virtual reality."
Nathan Wildman, Tilburg University, The Netherlands
"The Aesthetics of Virtual Reality offers an informative introduction to VR media as picturing media, as well as a persuasive analysis of the ways in which they can be used to remediate our perceptual experiences."
Nele van de Mosselaer, The Journal of Aesthetics and Art Criticism
Nathan Wildman, Tilburg University, The Netherlands
"The Aesthetics of Virtual Reality offers an informative introduction to VR media as picturing media, as well as a persuasive analysis of the ways in which they can be used to remediate our perceptual experiences."
Nele van de Mosselaer, The Journal of Aesthetics and Art Criticism
Descriere
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.