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The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator

Autor Tony White
en Limba Engleză Hardback – 6 noi 2017
The Animator‘s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White‘s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.
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Specificații

ISBN-13: 9781138418226
ISBN-10: 1138418226
Pagini: 328
Dimensiuni: 280 x 210 x 29 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Notă biografică

Tony White is a British Academy Award-winning animation director, animator, author & educator. At the beginning of his career, he studied advanced animation techniques with some of the finest masters of the art-form. Specifically: Ken Harris (original lead animator of Bugs Bunny, Roadrunner, etc.), Art Babbit (original lead animator on Pinocchio, Fantasia, etc.) and Richard Williams (3 times Oscar winner and author of The Animator's Survival Kit). Tony is currently Senior Instructor for the AIE-Seattle/Seattle Schools District 'Skills Center' program and creator of online 2D animation content for AIE in Australia. Tony is passionately committed to seeing a return of innovative, top-draw traditional 2D animated filmmaking in the USA. To help realize this dream, Tony has launched the annual ‘DRAWTASTIC’ Festival of Drawing & animation in Seattle, as well as started work on his unique & personal movie project, ‘CULPEPER’. Tony's best-selling animation books include: The Animator's Workbook; Animation from Pencils to Pixels ~ Classical Techniques for Digital Animators; How To Make Animated Films, Jumping Through Hoops: The Animation Job Coach and The Animator's Notebook.

Cuprins

Foreword. Preface. Getting Started. Finalize Your Own Turnaround Model Sheet. Key Positions. Breakdown Positions. Anticipation. The Difference between Thumbnail & Gesture Drawings. Pose & Silhouette. The Importance of Silhouette. Balance. Form. Sequential Action. Achieving Weight. Framing. Perspective. Light & Shade. Strength of Line. Storyboarding. Final Storyboarding Exercise.

Descriere

"Addresses contemporary developments in number theory and coding theory, originally presented as lectures at summer school held at Bilkent University, Ankara, Turkey. Includes many results in book form for the first time."