The Craft and Science of Game Design: A Video Game Designer's Manual
Autor Philippe O'Connoren Limba Engleză Hardback – 9 dec 2020
Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
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Specificații
ISBN-13: 9780367562458
ISBN-10: 0367562456
Pagini: 134
Ilustrații: 40 Illustrations, color
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367562456
Pagini: 134
Ilustrații: 40 Illustrations, color
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 ◾ An Introduction to Games 1
Chapter 2 ◾ Game Designer Specializations 29
Chapter 3 ◾ Game Design Leadership 51
Chapter 4 ◾ The Role of Communication 73
Chapter 2 ◾ Game Designer Specializations 29
Chapter 3 ◾ Game Design Leadership 51
Chapter 4 ◾ The Role of Communication 73
Notă biografică
Phil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer.
Descriere
This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.