The History and Allure of Interactive Visual Novels: Approaches to Digital Game Studies
Autor Dr. Mark Kretzschmar, Dr. Sara Raffelen Limba Engleză Hardback – 12 iul 2023
Preț: 535.84 lei
Preț vechi: 773.15 lei
-31% Nou
Puncte Express: 804
Preț estimativ în valută:
102.56€ • 106.89$ • 85.38£
102.56€ • 106.89$ • 85.38£
Carte tipărită la comandă
Livrare economică 06-20 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781501368646
ISBN-10: 1501368648
Pagini: 272
Ilustrații: 15 bw illus
Dimensiuni: 140 x 216 mm
Greutate: 0.46 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
ISBN-10: 1501368648
Pagini: 272
Ilustrații: 15 bw illus
Dimensiuni: 140 x 216 mm
Greutate: 0.46 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
Caracteristici
Visual novels have gained significant popularity in only the past few years with the release of titles like Doki Doki Literature Club
Notă biografică
Mark Kretzschmar is a video game scholar and holds a PhD in Texts & Technology from the University of Central Florida, USA.Sara Raffel is a narrative and technical communication scholar in the English department at the University of Central Florida, USA.
Cuprins
PART 1: History and Interactivity 1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism 2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime 3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels PART 2: Subgenres and Tropes 4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators 5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games 6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content PART 3: Fan-Creators, Open-Source Software, and Genre-Melding? 7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel 8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive Appendix A: The Visual Novel-Adventure Game Starter Kit Ludography Index
Recenzii
In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form.
The Visual Novel as a video game genre is widely recognizable and impactful, deceptively simple in its presentation and tricky to truly pin down in its entirety. This book is a great resource for anyone interested in learning more about the rich history of Visual Novels, and how they have through their creators, players, content, media mixing, design, and development made an undeniable mark on modern day video game culture. An interesting read for game scholars, veteran players, and newcomers alike.
The Visual Novel as a video game genre is widely recognizable and impactful, deceptively simple in its presentation and tricky to truly pin down in its entirety. This book is a great resource for anyone interested in learning more about the rich history of Visual Novels, and how they have through their creators, players, content, media mixing, design, and development made an undeniable mark on modern day video game culture. An interesting read for game scholars, veteran players, and newcomers alike.