Music Video Games: Performance, Politics, and Play: Approaches to Digital Game Studies
Editat de Michael Austinen Limba Engleză Paperback – 27 iul 2016
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Specificații
ISBN-13: 9781501308536
ISBN-10: 150130853X
Pagini: 352
Ilustrații: 25 bw illus
Dimensiuni: 140 x 216 x 23 mm
Greutate: 0.5 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
ISBN-10: 150130853X
Pagini: 352
Ilustrații: 25 bw illus
Dimensiuni: 140 x 216 x 23 mm
Greutate: 0.5 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
Caracteristici
An international, interdisciplinary mix of established scholars, early career scholars and scholar-practitioners
Notă biografică
Michael Austin is Assistant Professor of Media, Journalism and Film and Coordinator of the Interdisciplinary Studies Program in the School of Communications at Howard University, USA. He teaches courses in audio production, radio, and sound design for film.
Cuprins
Introduction - Taking Note of Music Games (Michael Austin, Howard University, USA)Part One: Preludes & OverturesChapter 1 - Simon: The Prelude to Modern Music Video Games (William M. Knoblauch, Finlandia University, USA)Chapter 1 - Mario Paint Composer and Musical (Re)Play on YouTube (Dana M. Plank, The Ohio State University, USA)Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada)Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA)Part Two: Virtuosi, Virtues, & the VirtualChapter 5 - Consumerism Hero: The "Selling Out" of Guitar Hero and Rock Band (Mario A. Dozal, University of New Mexico, USA)Chapter 6 - Beat It! Playing the "King of Pop" in Video Games (Melanie Fritsch, University of Bayreuth, Germany) Chapter 7 - Virtual Jam: A Critical Analysis of Virtual Music Game Environments (David Arditi, University of Texas at Arlington, USA)Part Three: Concerts, Collaboration, & CreativityChapter 8 - Guitar Heroes in the Classroom: The Creative Potential of Music-Games (David Roesner, University of Kent, UK, Anna Paisley, Glasgow Caledonian University, UK, and Gianna Cassidy, Glasgow Caledonian University, UK)Chapter 9 - Rocksmith and the Shaping of Player Experience (Daniel O'Meara, Princeton University, USAChapter 10 - Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven (Peter Schultz, University of Chicago, USA)Chapter 11 - Pitching the Rhythm: Music Games for iPad (Nathan Fleshner, Stephen F. Austin State University, USA)Afterword - Toadofsky's Music Lessons (William Cheng, Dartmouth College, USA)Glossary of Gaming and Musical TermsAbout the ContributorsIndex of GamesGeneral Index
Recenzii
This book is a tremendous compilation, focusing on the interactive side of music through video games and providing fascinating insights for both gamer and musician.
Music Video Games: Performance, Politics, and Play is a fascinating and timely collection, the first devoted to exploring the complexity and variety of music-based games from the 1980s to the present. This volume will be essential reading for anyone interested in better understanding how music and gameplay interact.
Musical video games offer game players a unique glimpse into musicianship, inspire musical creativity, memory, dexterity and, for some players, spark a lifelong passion for sound. This important anthology brings together a diverse collection of essays on all aspects of music games, providing one of the first broad explorations of the genre, and serving as an important introduction to theoretical ideas and scholarship on music games.
This is a joyous collection of essays exploring the complex and multifaceted musicality of video games. From arcades in Amarillo Texas to school classrooms in Scotland, and from Michael Jackson to cartoon animated singing monsters, the book traces the intersections of video games and music, with a particular focus on 'music games'. Like the games they investigate, the essays are both entertaining and rewarding. The chapters in this volume help us to make sense not only of the games themselves, but they tell us just as much about the wider musical cultures and practices in which the games sit. Accessible for the musician and non-musician, gamer and non-gamer, this represents an exciting development in video game music studies.
From a deep history of Simon to a theory of playable musical personae in Michael Jackson games, this lively volume brims with interdisciplinary insight into the nature of interfaces, instruments, and interactive audio, illuminating the powerful affinities of musicking and gaming.
Music Video Games: Performance, Politics, and Play is a fascinating and timely collection, the first devoted to exploring the complexity and variety of music-based games from the 1980s to the present. This volume will be essential reading for anyone interested in better understanding how music and gameplay interact.
Musical video games offer game players a unique glimpse into musicianship, inspire musical creativity, memory, dexterity and, for some players, spark a lifelong passion for sound. This important anthology brings together a diverse collection of essays on all aspects of music games, providing one of the first broad explorations of the genre, and serving as an important introduction to theoretical ideas and scholarship on music games.
This is a joyous collection of essays exploring the complex and multifaceted musicality of video games. From arcades in Amarillo Texas to school classrooms in Scotland, and from Michael Jackson to cartoon animated singing monsters, the book traces the intersections of video games and music, with a particular focus on 'music games'. Like the games they investigate, the essays are both entertaining and rewarding. The chapters in this volume help us to make sense not only of the games themselves, but they tell us just as much about the wider musical cultures and practices in which the games sit. Accessible for the musician and non-musician, gamer and non-gamer, this represents an exciting development in video game music studies.
From a deep history of Simon to a theory of playable musical personae in Michael Jackson games, this lively volume brims with interdisciplinary insight into the nature of interfaces, instruments, and interactive audio, illuminating the powerful affinities of musicking and gaming.